ATT3
Intermediate OT User
- Joined
- Sep 22, 2010
- Messages
- 512
- Reaction score
- 100
Currently I am using this script:
Code:
local condition = {}
for i = 1, 4 do
table.insert(condition, createConditionObject(CONDITION_FIRE))
addDamageCondition(condition[i], 1, 0, -(i == 1 and 20 or i==2 and 2 or i == 3 and 10 or i == 4 and 1))
addDamageCondition(condition[i], isInArray({1,3},i)==TRUE and 7 or 2, 9000, -(isInArray({1,3},i)==TRUE and 10 or 1))
end
function onStepIn(cid, item, position, fromPosition)
if isPlayer(cid) == TRUE and getPlayerFlagValue(cid, PlayerFlag_CannotBeAttacked) == FALSE then
return doRemoveCondition(cid, CONDITION_FIRE), doAddCondition(cid, isInArray({1487,1492},item.itemid) == TRUE and condition[getPlayerSlotItem(cid, CONST_SLOT_FEET).itemid == 9932 and 2 or 1] or condition[getPlayerSlotItem(cid, CONST_SLOT_FEET).itemid == 9932 and 4 or 3])
elseif isMonster(cid) then
return doRemoveCondition(cid, CONDITION_FIRE), doAddCondition(cid, isInArray({1487,1492},item.itemid) == TRUE and condition[1 or 3])
else
doSendMagicEffect(position, CONST_ME_POFF)
end
end
But as u can see the script doesn't work properly.
Can somebody help me with this?
Much appreciated.