There should be so when you enter fotball field you automatically change your base speed to etc 400. So there is no speed difference even if you are level 10 or 300
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[08/09/2010 20:57:43] [Error - Action Interface]
[08/09/2010 20:57:43] buffernUse
[08/09/2010 20:57:43] Description:
[08/09/2010 20:57:43] [string "loadBuffer"]:28: attempt to index global 'c' (a nil value)
[08/09/2010 20:57:43] stack traceback:
[08/09/2010 20:57:43] [string "loadBuffer"]:28: in function <[string "loadBuffer"]:21>
if getGlobalStorageValue(c.RED_SCORE) > getGlobalStorageValue(c.BLUE_SCORE) then
if getPlayerStorageValue(cid,c.storage) > c.players then
doPlayerSendTextMessage(cid,25, "Your teams won the match. And recieved a ["..getItemNameById(random_item).."].")
doPlayerAddItem(cid,random_item,1)
[FONT="Arial"][SIZE="1"][B][COLOR="red"]addWin(cid)[/COLOR][/B][/SIZE][/FONT]
elseif getPlayerStorageValue(cid,c.storage) <= c.players then
doPlayerSendTextMessage(cid,22,"You team have lost. No reward for you!")
end
elseif getGlobalStorageValue(c.BLUE_SCORE) > getGlobalStorageValue(c.RED_SCORE) then
if getPlayerStorageValue(cid,c.storage) <= c.players then
doPlayerSendTextMessage(cid,25, "Your teams won the match. And recieved a ["..getItemNameById(random_item).."].")
doPlayerAddItem(cid,random_item,1)
[FONT="Arial"][SIZE="1"][B][COLOR="red"]addWin(cid)[/COLOR][/B][/SIZE][/FONT]
elseif getPlayerStorageValue(cid,c.storage) > c.players then
doPlayerSendTextMessage(cid,22,"You team have lost. No reward for you!")
end