-- Skull remove by Gelio
-- With little Gesior's help (frags remove)
function onUse(cid, item, frompos, item2, topos)
local zabieraLadunki = "tak" -- Czy zabiera ladunki runy
local usuwaRedSkulla = "tak" -- Czy usuwa red skulla
if((getPlayerSkullType(cid) ~= SKULL_RED or usuwaRedSkulla == "tak") or getPlayerSkullType(cid) ~= SKULL_GREEN) then
doCreatureSetSkullType(cid, SKULL_NONE)
doPlayerSendTextMessage(cid,MESSAGE_STATUS_CONSOLE_BLUE,"You don't have any skull now.")
doSendMagicEffect(getPlayerPosition(cid),CONST_ME_MAGIC_RED)
db.executeQuery("UPDATE `killers` SET `unjustified` = 0 WHERE `id` IN (SELECT `kill_id` FROM `player_killers` WHERE `player_id` = " .. getPlayerGUID(cid) .. ")") -- Usuwanie fragow. Usuniesz ta linijkę to nie będzie brać fragów
else
doPlayerSendCancel(cid,"You can't remove red or green skull.")
end
if(zabieraLadunki == "tak") then
if(item.type > 1) then
doChangeTypeItem(item.uid, item.type-1)
else
doRemoveItem(item.uid,1)
end
end
end