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[France] [10.77] Rookville - 4th Edition - ONLINE (Fixed Domain and New Patch!)

First MPA on the server huehuehue
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ROOKVILLE START, PATCH 0.1, FUTURE & TROUBLESHOOTING!

START & TROUBLESHOOTING
Rookville started out better then ever with smooth and fun gameplay. It's been online for 3 days and most reports has been taken care of.
We encountered a couple of errors where the website and domain wasn't fully working and new players couldn't join or find Rookville.
Despite that, we got 30 players yesterday! I also just bought a Domain and hope to get it active by tomorrow.

A Donation Shop is also live on the website!

A couple of players who found a nice spot in the event area during an Elven Raid!
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PATCH 0.1 - LIVE NOW
Loads of things has been taken care of from the very first second. Let me bring you a list!

A few players seem to enjoy the new training rules.
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PATCH 0.1
-New accounts get 3 Premium days. (Everyone got it but was a minor error at start)
-Change spawn to normal 1x again. (Players complained about not being able to move without backspawn)
-Frenzy NPC now working again. (Couldn't buy new equipment from her)
-Updated Elven Boss Dharalion. (Higher damage output)
-Corym Dead Body should not debug now.
-Updated the Monster Braindeath.
-Ancient Scarab should not debug now.
-Fixed bug where you could go to Svargrond but not Back at lvl 15.
-Updated General Murius for Monster Counter.
-Added Newbielator! (lvl 30)
-Updated Questlog with Newbielator.
-Can now sell Ratana and Life Preservers to NPCs. (Player request)
-Addon NPC Updated. (Wrong information about cost)
-Buff NPC Updated. (Will now inform about speed)
-Updated The Fibula Bar NPC.
-Updated the Special NPC Eroth.
-Added Prehilator! (lvl 65)
-Updated Questlog with Prehilator.
-Updated a couple of Items.
-Skill Rate now 6x instead of 7x.
-Updated General NPC. (Spammed shoutouts)
-Updated Rent Horse NPC. (Spammed shoutouts)
-Updated some Quests that didn't give the reward.
-Updated the Donation Medium Premium Pack.
-Updated the Donation Big Premium Pack.
-Fixed Door IDs.
-OfflineTraining Time Updated to go quicker. (By beds, was super slow)
-Raised OnlineTraining Soulpoint Cost to 1 SP per 5 Minutes intead of every minute.
-Updated World Lottery copy.
-Critial Hit Chance reduced from 10% to 5%. (As Knights had to high damage output)
-Several Map Fixes and Updates.

More to come!

2 New Quests! - Newbielator (lvl 30) and Prehilator (lvl 65) !
What monsters & rewards may await?

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Annihilator Update! (lvl 100)
Club lovers listen! The present has been changed to a club!

You see a dark trinity mace (Atk:51, Def:32 -1).
It can only be wielded properly by players of level 1 or higher.
It weighs 99.00 oz.

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FUTURE:
I will now begin to work on new quests, a new area(s) and a new boss to bring some new content to Rookville.
Bug fixes and balances are always first hand to keep Rookville stable.

Happy hunting!​

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PATCH 0.2

FURTHER INFORMATION:
The new update with new areas and bosses are just around the corner. Meanwhile, I'll intrude some patch notes for changes that has been done.


PATCH 0.2 - LIVE NOW
-Updated a House Error.
-Updated Donation Descriptions.
-Updated an NPC at the Isle of the Kings who gives access to the catacombs.
-Costello NPC fix.
-Prehilator Door Error fixed.
-OnlineTraining time fixed.
-Light Magic Missile Damage lowered as it was better then HMM.
-Great Fireball Damage Rune Updated.
-Updated Damage on some Runes.
-Added Attack Stat Information on All Ammunition and Distance Items.
-Magnus Wildthorn now buys more creature products.
-Boosted all party-spells for higher bonuses and stays for 10 minutes until you need to re-do the spell.
-Lowered Annihilation around 15%, raised the mana cost by 50 and cooldown from 20 seconds to 2 minutes. (Send it over!?)
-Updated Mission NPC as one reward was wrong.
-The Buff NPC Dash is now working again.
-Fixed a couple of Quests that didn't work.
-Updated the Task NPC so you now understand how to stop a Task.
-Updated Offline Training from Beds as they removed the Offline Training Time to Quick.
-Updated Items.xml
-Several Map Fixes and Updates

Found a couple of people in the Event Area:
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Time to get back to the update!
Happy hunting!​

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UPDATE 1.0 - LIVE NOW
-PvP Arena Added! 1 vs 1, nothing lost upon Death!
-Captain Eyeball can now take you to the Sunken Palace.
-Sunken Palace Area Added.
-Sunken Ship Area Added.
-Ferumbras Tower Added.
-A lot of new monsters and bosses added.
-Updated Items.xml
-Several Map Fixes and Updates

Found a couple of people in the Event Area:
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UPCOMING UPDATES:
The focus will be on high lvl spawns, bosses, bugs and balances. More info coming soon!
Happy hunting!​

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guys were can i buy a better sword weapen for my knight?

Hi Shockie!

Most people must be able to sell you one, you will find plenty of Swords. Begin by doing the Svargrond Arena with you can reach South-east from Temple. :)

Best Regards,
Eldin
 
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UPDATE
This update is focused on higher level hunting grounds and vocation balances.

UPDATE 2.0 - LIVE NOW

-New Underwater Area with Deeplings.
-New Underwater Area with Serpents. (Closed yesterday, now open!)
-General Knight Vocation Balances.
-Knights Wound Cleansing HP Raised.
-Knights Intense Wound Cleansing Lowered and Cooldown Raised.
-Knights Annihilation Lowered by 40% and Cooldown Raised.
-Dracola Boss now working again.
-Updated Items.xml.
-Several Map Fixes and Updates.

An Explorer found some Whirlpools in Folda and decided to investigate...

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KNIGHTS & THE VISION OF THE KNIGHT:

Vocation Balances are always the hardest as someone will get dissapointed no matter what you do and no matter if it's right.
Knights in Rookville have been able to heal a lot with spells while having a huge damage output which is not the purpose and had to be changed.

I see a Knight as the leader always making sure that the team is safe. Potions is the main healing of a Knight where he can combine the Ultimate Healing Runes with the Potions to stack higher healings. The Wound Cleansing Spell is basically used to heal a small amount, stack another small healing or getting rid of Paralyze. Intense Wound Cleansing got one purpose and one purpose only, to let you escape Death once in a while.

Knights are not magic healers, mages are. Druids will now have a much bigger importance to the game and especially the Knight. Mages in general will be needed for the DPS when a Knight is blocking a higher monster or boss as the Knight should be troubled taking it down on his own. (Unless very skilled and ready to waste Resources)


UPCOMING UPDATES:
Further Vocation Balances and Bug Fixes will be the next patches.
Happy hunting!​

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I am having fun but it sucks playing alone haha :p tried Druid / Knight so far, seems as if Melee skill +#% seems a bit broken as my helmet and necklace together is 7% but only the necklace seems to raise the skills.
 
and whats with this ? the exact same time as a new ring lol
02:07 You see a life ring of time that will expire in 20 minutes and 12 seconds.
It weighs 0.80 oz.
[Time.+12000]


This stat is only one applied
01:55 You see a wolf tooth chain of expertise.
It weighs 3.30 oz.
[Melee Skills.+4%]


This stat is not applied at all. Unsure if its cause its skill and +2 or what,
01:55 You see a steel helmet of protection +2 (Arm:8).
It weighs 46.00 oz.
[Melee Skills.+3%]
 
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Will give it a go when custom client is up!

May I ask what is stopping you from using the real client?


I am having fun but it sucks playing alone haha :p tried Druid / Knight so far, seems as if Melee skill +#% seems a bit broken as my helmet and necklace together is 7% but only the necklace seems to raise the skills.


and whats with this ? the exact same time as a new ring lol
02:07 You see a life ring of time that will expire in 20 minutes and 12 seconds.
It weighs 0.80 oz.
[Time.+12000]


This stat is only one applied
01:55 You see a wolf tooth chain of expertise.
It weighs 3.30 oz.
[Melee Skills.+4%]


This stat is not applied at all. Unsure if its cause its skill and +2 or what,
01:55 You see a steel helmet of protection +2 (Arm:8).
It weighs 46.00 oz.
[Melee Skills.+3%]

Thank you for playing! Balances will reach mages soon. Knights has recently been changed a bit.

The Life ring of time has more time then a regular Life ring. It could be seconds to minutes.

The total + in melee skills from your Equipment = 7%, that means that you should get +7 in melee skills if you have 100 in skills.
If you have Around 60-70 in skills, you'll probably get +2-4, you might not see a + until you reaches the skill where the +% is able to apply.
It could of course als be that I have to look over something. I hope to write a small wiki about it soon as people have many questions about it! :)

Best Regerds,
Eldin
 

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