MC Kresha
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-LAUNCH DATE-
MARCH 1st - 6 PM (CEST) / 18.00
Welcome to Odenia Online, a reverse-engineered open tibia server that aims to achieve the long-lost feeling of a community that was lost somewhere along the path of Tibia. With us, what you see is what you get. We will be fully transparent in our development process, failures and communication.
Odenia Online attempts to allow for a diverse style of play. As we believe that our Client & Engine already provides everything needed for the ultimate PVP experience. Therefore, our focus lies in improving other parts of the game with a focus on Exploration, Social playstyles & the Community. Simply returning the game to the path Cipsoft left many years ago - while continuing to develop the game in a 7.4 fashion.
Our team has decades of combined experience in hosting, building, and managing successful servers. Along with our background outside of Open Tibia, we all come from different industries - such as working with game publishers, quality assurance testing, and AI.
We have a deep understanding of the unique challenges that come with hosting games and know how to optimize server performance to ensure smooth and enjoyable gameplay.
We are proud to say, Odenia will be completely free to play without any donation system in place whatsoever.
In the future, if we expect server costs to go up, we may implement a very low-cost premium account fee. This would only apply to our future low-rate server.
Now let's get into the fun stuff! For this first iteration of Odenia, we'll be going with medium rates to make sure there are no bugs/exploits before the launch of the low rate.
Server Rates:
Level 1 to level 10: 10x
Level 11 to level 20: 15x
Level 21 to level 30: 12x
level 31 to level 40: 10x
level 41 to level 60: 8x
level 61 to level 80: 6x
level 81 to level 100: 4x
Level 100 to level 110: 3x
level 111+: 2x
Skills, Loot and Magic Level are all now using custom Odenia Systems and don't have conventional multipliers.
Skills and Magic Level both use a system that's optimized to make the skills and magic level follow more organically as the character levels so that your character has more appropriate skills for the level you're at.
The respawn time of spawns has been increased to further accustom the higher rates.
We have many new dungeons, holding unique items only obtainable from said dungeon. Some dungeons will be harder to access than others, so we look forward to see if you manage to figure them all out
Our Loot System has also been restructured, monsters drop more minor valuables like pearls and gems as well as other valuables like the vampires Emerald Bangle or the mummys Silver Brooch, they now have an actual value and can be sold for a reasonable amount.
NPCs also pay more for the loot you sell them, for those wishing to make lootbags. However in return, typically rare items like fancy armors are retaining most of their rarity, to make sure that it remains exciting to loot a Dragon Scale Mail or Mastermind Shield.
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