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[France] [Custom / 8.0] Kasteria | ELOTH TEAM | NEW ANTI-BOT CLIENT| 4 JUNE AT 18:00 CEST

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Server Website/AAC
https://www.kasteria.pl
Server Address
kasteria.pl
Server Port
7171
Client Protocol
8.0
So if u not going to play why u even join this thread and complaining?
@Jeppish
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Ohh someone is bleeding cuz he will not block bless on thais like he want to do, dont cry it's will be ok
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It's fine like i said in PM i dont care if u change this stage a bit higher or not i just want that for people that always crying and complaining :) do what you want it's your server like i said it was just a suggestion.
What about thais bless? U will change smth or just leave it like it is now so people can block bless?
There are 2 NPC that are selling blesses, Henricus (south gate Thais) and Ava Tar in Edron for 30% higher price.
 
5% each voc + 20% bonus so if u hunt 4 ppl like ek ms ed rp u got 40%
if u hunt with 5 ppl like ek ms ed rp +1 bonus ms u got still 40%
if u hunt 4 ppl without rp like ek ed ms ms u get just 15%
 
prison is orshaabal ! do not add it please
Thanks it just my opinion !

It's not true. On high lvl is better exp per hour on: walls/POI/Inquisition/Ruthless.
I checked everything, so please if you don't know do not speak on matters of which you have no idea.
Prison should be introduced. It is not OP at all.

About balance. I have proposal from @GOD Wille and others Kasteria support. What do You think about the introduction of spell and runes damage formulas from 7.92 and and multiplying them through 80%? - damage would then be 20% weaker than in older versions of Tibia, but increased with the level, what made the server be playable at both 100 and 500 level and he could stand for a year or more.

Each edition of this server ends when players reach levels above 250, I'm sick of it. If you finally want to put the server on longer, you have to change it because on higher levels is unplayable - when a knight heals for 1,500 per turn and a mage with the same level deals 600 damage from the UE.

I don't know if you do it on purpose to make this server short-term or what.

For those who comment before they understand what I mean :
Now:
Knight UH healing: Sorcerer UE Damage:
lvl 100: 600 lvl 100: 350
lvl: 200: 1100 lvl 200: 550
lvl: 300: 1600 lvl 300: 650
lvl: 400: 2100 lvl 400: 700

After rebalance:
Knight UH healing: Sorcerer UE Damage:
lvl 100: 600 lvl 100: 350
lvl: 200: 1100 lvl 200: 750
lvl: 300: 1600 lvl 300: 1050
lvl: 400: 2100 lvl 400: 1300

If you don't change this, the server will dead again when players reach higher levels.
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Regarding the rewards for the experience tasks, I propose change rewards are equal not 20% of experience gained during killing task monsters, but 30 or 40%. Because now it is very little, for example, for killing 200 Behemoths we get only 200,000 experience.
 
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It's not true. On high lvl is better exp per hour on: walls/POI/Inquisition/Ruthless.
I checked everything, so please if you don't know do not speak on matters of which you have no idea.
Prison should be introduced. It is not OP at all.

About balance. I have proposal from @GOD Wille and others Kasteria support. What do You think about the introduction of spell and runes damage formulas from 7.92 and and multiplying them through 80%? - damage would then be 20% weaker than in older versions of Tibia, but increased with the level, what made the server be playable at both 100 and 500 level and he could stand for a year or more.

Each edition of this server ends when players reach levels above 250, I'm sick of it. If you finally want to put the server on longer, you have to change it because on higher levels is unplayable - when a knight heals for 1,500 per turn and a mage with the same level deals 600 damage from the UE.

I don't know if you do it on purpose to make this server short-term or what.

For those who comment before they understand what I mean :
Now:
Knight UH healing: Sorcerer UE Damage:
lvl 100: 600 lvl 100: 350
lvl: 200: 1100 lvl 200: 550
lvl: 300: 1600 lvl 300: 650
lvl: 400: 2100 lvl 400: 700

After rebalance:
Knight UH healing: Sorcerer UE Damage:
lvl 100: 600 lvl 100: 350
lvl: 200: 1100 lvl 200: 750
lvl: 300: 1600 lvl 300: 1050
lvl: 400: 2100 lvl 400: 1300

If you don't change this, the server will dead again when players reach higher levels.
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Regarding the rewards for the experience tasks, I propose change rewards are equal not 20% of experience gained during killing task monsters, but 30 or 40%. Because now it is very little, for example, for killing 200 Behemoths we get only 200,000 experience.
Bro if you want to deal 1,3k damage with ue, go to medivia is the perfect server for you
 
It's not true. On high lvl is better exp per hour on: walls/POI/Inquisition/Ruthless.
I checked everything, so please if you don't know do not speak on matters of which you have no idea.
Prison should be introduced. It is not OP at all.

About balance. I have proposal from @GOD Wille and others Kasteria support. What do You think about the introduction of spell and runes damage formulas from 7.92 and and multiplying them through 80%? - damage would then be 20% weaker than in older versions of Tibia, but increased with the level, what made the server be playable at both 100 and 500 level and he could stand for a year or more.

Each edition of this server ends when players reach levels above 250, I'm sick of it. If you finally want to put the server on longer, you have to change it because on higher levels is unplayable - when a knight heals for 1,500 per turn and a mage with the same level deals 600 damage from the UE.

I don't know if you do it on purpose to make this server short-term or what.

For those who comment before they understand what I mean :
Now:
Knight UH healing: Sorcerer UE Damage:
lvl 100: 600 lvl 100: 350
lvl: 200: 1100 lvl 200: 550
lvl: 300: 1600 lvl 300: 650
lvl: 400: 2100 lvl 400: 700

After rebalance:
Knight UH healing: Sorcerer UE Damage:
lvl 100: 600 lvl 100: 350
lvl: 200: 1100 lvl 200: 750
lvl: 300: 1600 lvl 300: 1050
lvl: 400: 2100 lvl 400: 1300

If you don't change this, the server will dead again when players reach higher levels.
Post automatically merged:

Regarding the rewards for the experience tasks, I propose change rewards are equal not 20% of experience gained during killing task monsters, but 30 or 40%. Because now it is very little, for example, for killing 200 Behemoths we get only 200,000 experience.
Finally another player who understand prision is not OP and needs to be added to create diveristy of exp places. I agree about exp tasks should be buffed but disagree about ue changes.
 
All ive gotta say is that if you think that prison is broekn then you must be braindead 3/4 of the randoms that exp there leave faster then enter the resp the only resp thats too broken is the ruthless seven the rest is good ;)
 
Nothing Needed to be rebalance Tbh..
I played all Kasteria Editions.. and The ue/mort hurs are good for sorcerer and still 3 sorcerer are able to solo Druid/Ms whatever his lvl. Plus.
if u even 5 mages can easily solo ek with para push too still .
the balance of ue/mort hurt still good and everything still good for everyone and nobody is talking about it cause it easily to headshot ek/rp or even ms for 4k manas and hp to!
I really dunno what is these ppl are talking about TBH!
 
Whats the point adding an Rp? if u lose exp with him and he is totally useless?
 
@Arny depends what shared was before exactly i mean now rp giving u 25% more from 115% to 140%.
On previous editions of kasteria if i remember correctly you have more exp with rp then without him. So now everthing depends how much rp was giving you before(if niebieski was right before rp was giving from 160 to 200%, so it was 40%).
^ofc everything in 4voc th(ek/rp/ed/ms)
 
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I calculated it using the tibia Rl formula (and the bonus from kasteria(5% for each voc, and 40% if u have full team) and i'll give u the results of a monster that gives u 4000 exp
ek/ed/ms 115%->1533
ek/ed/ms/rp 140%->1400
 
@Arny well if u calculated that good and niebieski will add this shared on this new edition then yes rp is useless
U dont need any rl tibia formula if 15% from 4000 is 600, so 4600/3=1533xp
if u have 4voc 40% from 4000 is 1600, so 5600/4=1400xp
 
I calculated it using the tibia Rl formula (and the bonus from kasteria(5% for each voc, and 40% if u have full team) and i'll give u the results of a monster that gives u 4000 exp
ek/ed/ms 115%->1533
ek/ed/ms/rp 140%->1400
ye its true, but look on that this way- u should getting this exp faster, i mean rp doing extra damage, with 3 ppl in one minute u will kill 5 lures thats giveing u 10k exp (+15% shared bonus - 11.5k exp) then 3833 per head, and with 4 ppl let kill 7 lures in a minute then u have 14k exp (+40% for paladin boost) whats giveing u 19.6k exp then u got 4900 per head
at least in 3 ppl team hunt u maked 3833exp per head
with paladin u maked 4900exp in a minute
or im wrong? its late tbh XD
 
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