No monsters has been buffed.
I changed the damage to real tibia as people wanted that, then people complained about taking no damage "and can't solo hunt". (I believe they're forgetting that they are lvl 40~ and not 200~) I then took some extra time this morning and came late to work as I re-added the spells again. The question is, how would you players like it? I continue to try and do what you like but instead you think its worse then it was when I decided.
The only thing that I was extra carefull with this morning was the HMM, I raised it again (from yesterday) but without doing it OP again to not ruin the entire day for people. I can ofcourse make it higher again once I get home.
Every player always in general think that their vocation is bad and unbalanced or that another vocation is over powered, therefor its always hard to balance. I would need much more input and im very open for discussion, I just don't see any feedback, I just see "My vocation sucks, its unbalanced" or "that vocation is to op" so that doesn't give me anything more then the fact that I seem to get more complains when listening to the players according balance then when I do it myself.
First of all:
Should every vocation be able to hunt most stuff by themselves, yes or no?
Its hard to create a balance unless this is very clear, right now one side fights to be able to solo hunt a behemoth or demon easily whatever vocation you are while the other see the wrong balance that comes with this. (Even if they don't know its the issue)
Back in the days at real tibia we used a lvl 50-60 Knight to block a Demon, if he missed 1 heal (without hotkeys) he was pretty much dead. If he came abit under yellow everyone else directly healed him and that was the only way to hunt those demons at those levels.
What I see now is that Knights as for example complains if they need to focus on healing and can't heal plus attack the kind of boss creature with spells. (At lvl 40-60) Mages complain if they can't stair jump and directly kill a monster without needing a blocker, paladins wonder what they their point is as they are in between while they have a great chance to survive in every situation.
So my experience from the server tells me that people want to solo hunt.
My Point of View:
1. You either make it more possible to solo hunt for every vocation.
2. You balance it and keeps/makes the Knight a survivor with low DPS (compared to the othets), the mages high DPS but easy targets to kill due to the low HP (maybe limit thr mana shield more) and the Paladins the good solo hunt and overall vocation with both mana, HP and in between damage. (And in my mind bows and arrows to make melee their weakness, Knights should be using a shield and be the blocker)
3. Another point of view, bring me your version.
Small Damage Example:
Knight Damage: 50 (Remember that Knights don't need to take as much to kill a mage)
Paladin Damage: 100 (Great in general but weak in melee due to no shield and still take damage from mages)
Mage Damage: 150 (Damage needed to bring down a Knight)
(This all differs due to spells, buffs, skills, eq, sockets etc, but to have a base)
This is all very interessting and this small project has given me alot personaly, now I need to focus a direction for Rookville to see it completed and get along with my other projects that all got a goal and direction. Im very glad that people would like to see more areas and expansion for Rookville, this will probably happen in the future to some degree but it was never the goal to begin with.
I also believe that the best way is to balance PvP first, monsters can always be changed. This is the main issue at most games and exactly what real tibia are doing wrong now.
Im about to give everyhing some time to see where I want it to head, feel free to help me out!
Kind Regards,
Eldin.