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Furygates Not Work TFS 1.5 downgrade

Azerty

Active Member
Joined
Apr 15, 2022
Messages
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Good morning, can someone help me with this error? I use TFS 1.5 downgrade by Nekiro.
furygate.JPG

Lua:
local gates = {
    -- Ab'dendriel
    [1] = {
        city = "Ab'dendriel",
        mapName = "abdendriel",
        exitPosition = Position(32680, 31720, 7)
    },
    -- Ankrahmun
    [2] = {
        city = "Ankrahmun",
        mapName = "ankrahmun",
        exitPosition = Position(33269, 32841, 7)
    },
    -- Carlin
    [3] = {
        city = "Carlin",
        mapName = "carlin",
        exitPosition = Position(32263, 31848, 7),
        burntItems = {
            {position = Position(32266, 31842, 7), itemId = 6218},
            {position = Position(32258, 31843, 7), itemId = 6219},
            {position = Position(32264, 31843, 7), itemId = 4181}
        }
    },
    -- Darashia
    [4] = {
        city = "Darashia",
        mapName = "darashia",
        exitPosition = Position(33304, 32371, 7),
        burntItems = {
            {position = Position(33300, 32366, 7), itemId = 6218}
        }
    },
    -- Edron
    [5] = {
        city = "Edron",
        mapName = "edron",
        exitPosition = Position(33221, 31923, 7)
    },
    -- Kazordoon
    [6] = {
        city = "Kazordoon",
        mapName = "kazordoon",
        exitPosition = Position(32575, 31981, 7),
        burntItems = {
            {position = Position(32571, 31976, 7), itemId = 6219},
            {position = Position(32573, 31977, 7), itemId = 6219},
            {position = Position(32569, 31984, 7), itemId = 6218},
            {position = Position(32572, 31984, 7), itemId = 6218},
            {position = Position(32572, 31985, 7), itemId = 6219}
        }
    },
    -- Liberty Bay
    [7] = {
        city = "Liberty Bay",
        mapName = "libertybay",
        exitPosition = Position(32348, 32693, 7)
    },
    -- Port Hope
    [8] = {
        city = "Port Hope",
        mapName = "porthope",
        exitPosition = Position(32530, 32712, 7),
        burntItems = {
            {position = Position(32532, 32719, 7), itemId = 2782}
        }
    },
    -- Thais
    [9] = {
        city = "Thais",
        mapName = "thais",
        exitPosition = Position(32265, 32164, 7),
        burntItems = {
            {position = Position(32269, 32157, 7), itemId = 6219},
            {position = Position(32274, 32165, 7), itemId = 6219}
        }
    },
    -- Venore
    [10] = {
        city = "Venore",
        mapName = "venore",
        exitPosition = Position(32834, 32082, 7),
        burntItems = {
            {position = Position(32836, 32079, 7), itemId = 6218},
            {position = Position(32835, 32080, 7), itemId = 2779},
            {position = Position(32837, 32080, 7), itemId = 6219},
            {position = Position(32828, 32081, 7), itemId = 6217},
            {position = Position(32836, 32081, 7), itemId = 2772},
            {position = Position(32837, 32081, 7), itemId = 6218},
            {position = Position(32827, 32082, 7), itemId = 6219},
            {position = Position(32836, 32082, 7), itemId = 6219},
            {position = Position(32834, 32084, 7), itemId = 2779},
            {position = Position(32830, 32086, 7), itemId = 2780},
            {position = Position(32836, 32086, 7), itemId = 2769},
            {position = Position(32836, 32087, 7), itemId = 2772},
            {position = Position(32838, 32087, 7), itemId = 2782},
            {position = Position(32835, 32089, 7), itemId = 6218},
            {position = Position(32836, 32091, 7), itemId = 2775}
        }
    }
}

local function Furywebhook(message)    -- New local function that runs on delay to send webhook message.
    Webhook.send("[Fury Gates] ", message, WEBHOOK_COLOR_ONLINE)    --Sends webhook message
end

-- FURY GATES MAP LOAD

local furygates = GlobalEvent("furygates")

function furygates.onStartup(interval)
    local gateId = math.random(1, 10)

    -- Remove burnt items
    if gates[gateId].burntItems then
        local item
        for i = 1, #gates[gateId].burntItems do
            item = Tile(gates[gateId].burntItems[i].position):getItemById(gates[gateId].burntItems[i].itemId)
            if item then
                item:remove()
            end
        end
    end

    Game.loadMap('data/world/furygates/' .. gates[gateId].mapName .. '.otbm')

    setGlobalStorageValue(GlobalStorage.FuryGates, gateId)

    print("Fury Gate will be active in %s today", gates[gateId].city)
    local message = (string.format("Fury Gate will be active in %s today",
        gates[gateId].city))    -- Declaring the message to send to webhook.
    addEvent(Furywebhook, 60000, message)    -- Event with 1 minute delay to send webhook message after server starts.

    return true
end

furygates:register()


-- FURY GATE TELEPORTS

local teleport = MoveEvent()

function teleport.onStepIn(creature, item, position, fromPosition)
    local player = creature:getPlayer()
    if not player then
        return true
    end

    local gateId = Game.getStorageValue(GlobalStorage.FuryGates)

    if not gates[gateId] then
        return true
    end

    position:sendMagicEffect(CONST_ME_TELEPORT)

    -- Enter gates
    if item.actionid == 9710 then
        -- Check requirements
        if not player:isPremium() or not player:isPromoted() or player:getLevel() < 60 then
            player:say("Only Premium promoted players of level 60 or higher are able to enter this portal.", TALKTYPE_MONSTER_SAY, false, player, fromPosition)
            player:teleportTo(fromPosition)
            fromPosition:sendMagicEffect(CONST_ME_TELEPORT)
            return true
        end

        local destination = Position(33290, 31786, 13)
        player:teleportTo(destination)
        destination:sendMagicEffect(CONST_ME_TELEPORT)
    -- Exit gate
    elseif item.actionid == 9715 then
        player:teleportTo(gates[gateId].exitPosition)
        gates[gateId].exitPosition:sendMagicEffect(CONST_ME_TELEPORT)
    end

    return true
end

teleport:type("stepin")
teleport:aid(9710, 9715)

teleport:register()
 
Last edited:
Do you have this in your engine?
Lua:
local function Furywebhook(message)    -- New local function that runs on delay to send webhook message.
    Webhook.send("[Fury Gates] ", message, WEBHOOK_COLOR_ONLINE)    --Sends webhook message
end
 
Do you have this in your engine?
Lua:
local function Furywebhook(message)    -- New local function that runs on delay to send webhook message.
    Webhook.send("[Fury Gates] ", message, WEBHOOK_COLOR_ONLINE)    --Sends webhook message
end
No, I got this script from otservbr, I thought it would work =/
 
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