Good morning, can someone help me with this error? I use TFS 1.5 downgrade by Nekiro.
Lua:
local gates = {
-- Ab'dendriel
[1] = {
city = "Ab'dendriel",
mapName = "abdendriel",
exitPosition = Position(32680, 31720, 7)
},
-- Ankrahmun
[2] = {
city = "Ankrahmun",
mapName = "ankrahmun",
exitPosition = Position(33269, 32841, 7)
},
-- Carlin
[3] = {
city = "Carlin",
mapName = "carlin",
exitPosition = Position(32263, 31848, 7),
burntItems = {
{position = Position(32266, 31842, 7), itemId = 6218},
{position = Position(32258, 31843, 7), itemId = 6219},
{position = Position(32264, 31843, 7), itemId = 4181}
}
},
-- Darashia
[4] = {
city = "Darashia",
mapName = "darashia",
exitPosition = Position(33304, 32371, 7),
burntItems = {
{position = Position(33300, 32366, 7), itemId = 6218}
}
},
-- Edron
[5] = {
city = "Edron",
mapName = "edron",
exitPosition = Position(33221, 31923, 7)
},
-- Kazordoon
[6] = {
city = "Kazordoon",
mapName = "kazordoon",
exitPosition = Position(32575, 31981, 7),
burntItems = {
{position = Position(32571, 31976, 7), itemId = 6219},
{position = Position(32573, 31977, 7), itemId = 6219},
{position = Position(32569, 31984, 7), itemId = 6218},
{position = Position(32572, 31984, 7), itemId = 6218},
{position = Position(32572, 31985, 7), itemId = 6219}
}
},
-- Liberty Bay
[7] = {
city = "Liberty Bay",
mapName = "libertybay",
exitPosition = Position(32348, 32693, 7)
},
-- Port Hope
[8] = {
city = "Port Hope",
mapName = "porthope",
exitPosition = Position(32530, 32712, 7),
burntItems = {
{position = Position(32532, 32719, 7), itemId = 2782}
}
},
-- Thais
[9] = {
city = "Thais",
mapName = "thais",
exitPosition = Position(32265, 32164, 7),
burntItems = {
{position = Position(32269, 32157, 7), itemId = 6219},
{position = Position(32274, 32165, 7), itemId = 6219}
}
},
-- Venore
[10] = {
city = "Venore",
mapName = "venore",
exitPosition = Position(32834, 32082, 7),
burntItems = {
{position = Position(32836, 32079, 7), itemId = 6218},
{position = Position(32835, 32080, 7), itemId = 2779},
{position = Position(32837, 32080, 7), itemId = 6219},
{position = Position(32828, 32081, 7), itemId = 6217},
{position = Position(32836, 32081, 7), itemId = 2772},
{position = Position(32837, 32081, 7), itemId = 6218},
{position = Position(32827, 32082, 7), itemId = 6219},
{position = Position(32836, 32082, 7), itemId = 6219},
{position = Position(32834, 32084, 7), itemId = 2779},
{position = Position(32830, 32086, 7), itemId = 2780},
{position = Position(32836, 32086, 7), itemId = 2769},
{position = Position(32836, 32087, 7), itemId = 2772},
{position = Position(32838, 32087, 7), itemId = 2782},
{position = Position(32835, 32089, 7), itemId = 6218},
{position = Position(32836, 32091, 7), itemId = 2775}
}
}
}
local function Furywebhook(message) -- New local function that runs on delay to send webhook message.
Webhook.send("[Fury Gates] ", message, WEBHOOK_COLOR_ONLINE) --Sends webhook message
end
-- FURY GATES MAP LOAD
local furygates = GlobalEvent("furygates")
function furygates.onStartup(interval)
local gateId = math.random(1, 10)
-- Remove burnt items
if gates[gateId].burntItems then
local item
for i = 1, #gates[gateId].burntItems do
item = Tile(gates[gateId].burntItems[i].position):getItemById(gates[gateId].burntItems[i].itemId)
if item then
item:remove()
end
end
end
Game.loadMap('data/world/furygates/' .. gates[gateId].mapName .. '.otbm')
setGlobalStorageValue(GlobalStorage.FuryGates, gateId)
print("Fury Gate will be active in %s today", gates[gateId].city)
local message = (string.format("Fury Gate will be active in %s today",
gates[gateId].city)) -- Declaring the message to send to webhook.
addEvent(Furywebhook, 60000, message) -- Event with 1 minute delay to send webhook message after server starts.
return true
end
furygates:register()
-- FURY GATE TELEPORTS
local teleport = MoveEvent()
function teleport.onStepIn(creature, item, position, fromPosition)
local player = creature:getPlayer()
if not player then
return true
end
local gateId = Game.getStorageValue(GlobalStorage.FuryGates)
if not gates[gateId] then
return true
end
position:sendMagicEffect(CONST_ME_TELEPORT)
-- Enter gates
if item.actionid == 9710 then
-- Check requirements
if not player:isPremium() or not player:isPromoted() or player:getLevel() < 60 then
player:say("Only Premium promoted players of level 60 or higher are able to enter this portal.", TALKTYPE_MONSTER_SAY, false, player, fromPosition)
player:teleportTo(fromPosition)
fromPosition:sendMagicEffect(CONST_ME_TELEPORT)
return true
end
local destination = Position(33290, 31786, 13)
player:teleportTo(destination)
destination:sendMagicEffect(CONST_ME_TELEPORT)
-- Exit gate
elseif item.actionid == 9715 then
player:teleportTo(gates[gateId].exitPosition)
gates[gateId].exitPosition:sendMagicEffect(CONST_ME_TELEPORT)
end
return true
end
teleport:type("stepin")
teleport:aid(9710, 9715)
teleport:register()
Last edited: