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Generating maps?

@Wirless
I generate heightmap first and then convert it to brushes (e.g. anything below 64 is sea)
What I mean is the map has weird vertical stripes instead of smooth coastline
 
And I think I found a solution. I need ti generate them in 2 dimensions at once instead of stretching it.

Edit: Got smoothing to work. Result: Potato quality of map shape.
 
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Damn this thread is still alive ;d At least someone have time to finish this, mine system needs rewriting to 1.x but i already gave up on tibia, no time for now ;(.
 
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