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[Germany] [Custom] Necronia ❂ Open-Beta Now

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Don't be too sure that there will be a 4th mage in the near future and if there will be one that it will be summoner. Last era knew summoner and you had to choice between Shaman and Elementalist. The first one being a supportive vocation of which all totems (summons) were bugged, but 1-2. The elementalist as it was wouldn't be that exciting now and make tanks even less necessary. The offensive summons dealt a ton of AoE damage and the tank summons were true tanks. See it as being able to have two summons and for each of them you can decide whether you want a spellcaster or a defender.

Most likely the team want to be satisfied with the current vocations and how they are balanced before bringing in an other vocation that has to be balanced as well. I vaguely remember something about not having a 4th mage till somewhere after the official release, but this can be incorrect.
 
I like to see something that work with runes, at least interesting.
 
The 4th mage class most likely won't be released prior to the server's launch.
And I can almost certainly say that it won't be Summoner because many traits of the Summoner class have already been transfered to Necromancer/Spellcaster and items.
(Spellcaster can summon those seeds for damage or utility, Saint can participate to turn the seeds into something like totems used to be, you can use that one rod to summon a Taunting Slug, Necromancers have a bunch of undead summoning spells and their passive, etc.)

We've been thinking about various things, but I can't confirm nor deny anything. Some ideas that have been thrown around:

Runelord (Varying role)

Uses and creates runes. Can take different paths in rune mastery, thus specializing in offensive/defensive/supportive gameplay at will. Can sell runes to other players to make profit.

Battlemage (Offensive)
Uses the powers of the elements to empower his own weapons/fists and fights like a warrior in melee range, while using elemental spells to zone, cc and damage the enemies.

Timelord (Support)
Bends and changes time in order to achieve certain results. Reduces other people's cooldowns, locks the cooldowns of enemy's spells, can teleport back in time or save an ally from death by rewinding time, or save resource usage by rewinding time after the resources have been used, etc. Bear in mind that this one might not be used on Necronia but on Ethraeum instead.

Resonator (Offensive)

A mage that only uses direction spells and waves. Would obviously require skill to be played efficiently.

Deciever / Illusionist (Varying role)
Manipulates the enemies by changing their view of the world, summons clones, creates illusions, mimics other creatures' abilities, etc.

Etc.

But sure, if anyone has a cool idea for the next mage vocations, or likes one of the suggested ones, let us know and we'll hear you out. Bear in mind, there's a board on our own forum for suggesting such things.
 
Timelord = Zilean? :p
Zilean + Ekko + Void from Dota + more :D

The vocation itself is one of the most unique and most appealing ones to me, but it all depends on whether we can execute it buglessly and without major problems.
I already started working on some Timelord items on Ethraeum (it's logical to have them there because Ethraeum is related to time-travel).
For an example of what such a vocation or item for it could do:

Timelord Scepter
Weight: 80.00 oz
Magic level: +6
Type: Energy Wand
[Legendary Item]
[Mana Per Shot]: 50
[Damage: MagicLevel * 3]
[Active: Time Mark]:
If activated inside of a PZ: Leaves a checkpoint at your current location.
If activated outside of a PZ: Returns you to the last checkpoint you made. Cooldown 45 minutes.
[Passive: Second Chance]:
If you are about to die, instead of dying, you are teleported to your most recently made checkpoint. Cooldown 24 hours.
 
I like to see something that work with runes, at least interesting.

Hard to make runes do something that hsnt already been done ;P
If you make runes different kind of ammo, than you could say "why not just play marksman".
If you make runes like real tibia that would be boring.
And if you would have to stand and craft runes before hunting, it would be the only class that has that handicap.
If tho you used them as buffers (make runes only useable by "-Enter mage class name here-") And they use different runes to buff differently.
 
About runes I think I already said that somewhere in a necronia thread.

They could be usefull to enchant temporary ur equipment like when you make runes or drop them or maybe some mage can make them by getting blank rune and cast spell dunno yet

They could enchant for 10min 1h or so ur eq for gameplay time. like


You see a small earth rune thats imbued with magic it weight. 0.10 oz. You can use the rune on weapons and shields to gain earth dmg +1 on armors u gain +1 earth absorb for 10 minutes

There could be alot of runes with different effects like hp drain mana drain protection mana steal hp steal or runes for vocs like water rune that holds 10min when cast some ice spell from spellcaster target gets frozen for 0.5 sec chance is 25% in pvp its o.2 w.e

or You see a great Lava rune thats imbued with magic it weight. 0.10 oz. You can use the rune on weapons and shields to gain fire dmg +2 on armors u gain +2fire absorb for 20 minutes.

Special effect: On hitting a target theres a chance of 15% to burn it for 150 dmg over 5 seconds
the damage is doubled if the target is an ice monsters to make them melt fast!

There could be also a rune like for each voc some special stuff like a great rune of lifesteal on weps shields +2 lifesteal on armors +2hp drain protection.

Special effect for Berserkers shadowstrikers under 40 or 50% hp lifesteal is doubled.

Could be cool to test out runes could be a good temporary buff thing for eq

Runes could be stackable like you can use 2 runes of 10 min to get 20min on ur eq but only the time stacks.

Also maybe u can use 3 different runes on each eq piece like 1 hp steal 1 mana steal 1 fire dmg

runes or 1-2 w.e need to be decided
 
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About runes I think I already said that somewhere in a necronia thread.

They could be usefull to enchant temporary ur equipment like when you make runes or drop them or maybe some mage can make them by getting blank rune and cast spell dunno yet

They could enchant for 10min 1h or so ur eq for gameplay time. like


You see a small earth rune thats imbued with magic it weight. 0.10 oz. You can use the rune on weapons and shields to gain earth dmg +1 on armors u gain +1 earth absorb

There could be alot of runes with different effects like hp drain mana drain protection mana steal hp steal or runes for vocs like water rune that holds 10min when cast some ice spell from spellcaster target gets frozen for 0.5 sec chance is 25% in pvp its o.2 w.e

Could be cool to test out runes could be a good temporary buff thing for eq
But then they would be the only class that could craft buffs for people. EVERYONE would wanna have buffed gear while hunting, specially higher lvls. So they would be the ONE class with insane boost in economy (And people would bot or just afk craft shit to sell)
 
But then they would be the only class that could craft buffs for people. EVERYONE would wanna have buffed gear while hunting, specially higher lvls. So they would be the ONE class with insane boost in economy (And people would bot or just afk craft shit to sell)

you cant bot also u can maybe drop runes from strong monsters dont need to be crafted maybe make it only drop then
 
Resonator! Skill shots = more damage = happy Nuxohiz.

Naturekeeper
Passive:
- Gains control over vegetation in grasslands
- Gain control over wind on plains and mountains (stones, rock, dirt, etc).
- Gains control over water when big quantities of water are nearby.

Example spells:
- Can use roots to root people in place
- Can communicate with trees to aid them in battle (turns them into summons and this has limitations of course).
- Can make neutral monsters fight for you (Not sure how deer, chickens and swallows are gonna help you though).
- Gust/tornado: could either damage people, throw them away and/or slow them.
- Let it rain: no explanation needed
- All spells that Squirtle has
- Level 999 spell: Malphite is a mountain: awake mount mossfloor and let Malphite ult Tjenn'Lunar. One problem less, one problem remaining.

Criminal
Passive:
- steals 1 bronze per second per nearby player

Spells:
- Burglar: allows you to enter houses if nobody in screen and steal all belongings
- Murderer: if you kill a player (s)he's perma death.
- White-collar crime: don't have to pay rent.
- Extortion: free items and services from npcs.


Hard to make runes do something that hsnt already been done ;P
If you make runes different kind of ammo, than you could say "why not just play marksman".
If you make runes like real tibia that would be boring.
And if you would have to stand and craft runes before hunting, it would be the only class that has that handicap.
If tho you used them as buffers (make runes only useable by "-Enter mage class name here-") And they use different runes to buff differently.
Pfff, thinking of a new and creative things for runes would be in safe hands at Shiva.
 
Maybe some other Dark Mage?
Example outfit with addons could look similar to this:
dark_mage_concept_by_jeris82-d31un8s.jpg
 
you cant bot also u can maybe drop runes from strong monsters dont need to be crafted maybe make it only drop then
You can bot with tasker or anyone of those programs.
And having only 1 class that can get profit from rune making is a bit broken.
as in regular tibia its 2/4 that can do it. even 3/4 if you count paladins.
But 1/12 is a bit over the top. as then 11 other classes would want to buy runes for certain hunts etc.
i would rather see the Resonator or something like a support mage class that isnt about healing.
A Bard class could be fun, if insted of making him use spells for buffs only, you also use different music instruments as weapons. and they buff the area around them to any player in party.
So the instrument would work as automatically buffing people. lets say flute gives 15+ movement speed, Drum gives 0.2 attack speed, and then also having them being able to cast offensive spells aswell.
The longer you would play the instrument, the longer and better the buff would be if you manually play it.
Their auto attacks goes in big aoe's but deals less dmg or works as that one wand that dont shoot automatically. So you would have to press your weapon to attack in a beam like fashion.
(So you hotkey your weapon to use on F12 or something like that)
So the hard part is balancing a "buff character" so they could also play solo is to make their buffs efficient in such a matter that it buffs their own spells dmg.
And also making anyone to come across a bard at a hunting spot to wanting to invite him to a party.
That is why an exp buff spell is needed for a Bard.
Many servers have tried to make support classes, but none has succeeded.
But if a class can do a 30% exp bonus + the 10% bonus of just being in a party, people would fucking love to level with bards in the team.
 
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Since its off, please take look and share with ur opinion about
Reset
http://opentibia.net/topic/174263-reset-idea-is-it-good-or-not/
No reset. Its not needed.
As they have already started checking character by character.
Its a Beta, i dont care who is highest lvl. i just hope the highest level can give some kickass feedback.
i just want people to play and give feedback.
So resetting would mean to make people take longer times to be able to give feedback over lvl 40 areas etc.
 
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