Soo, i played till about lv 5/6. I was focusing on making quest, since they're most fun for me.
I might be just a noob or just really inpatient, but some of the starter quests would be a bit sped up. Like gathering/looting some resources takes ages.
Map marks for active quests would also be a good idea. (can't remind if i saw any)
Even tho my only foes were rats and bats and so, I really liked the battle feeling and progression so far.
Can't wait to meet some stronger monsters.
I'm not a fan of all of those 'profession' systems like woodcutting, mining, cooking, tailoring etc., feels sorta overwhelming. (but, that's kinda my personal prejudice, that applies to every server)
I've got couple notes for interface too. And since i see you're on a patch right now, i think they're worth looking into.
- Highlighted parts of dialogues could be clickable, so player would automatically send a message, instead of typing it. Alternative is a dialogue tree system.
- Client lacks Ctrl + W/A/S/D turning.
- Description window doesn't fade away after time. Bigger descriptions may be annoying sometimes.
- I would suggest adding new 'Sort' button on containers window panel. Button could sort item in container and move all items to the top rows.
Also, one small question. I saw one Mage class is empty, is it gonna be filled up in near future?
Summing up, server is definitely a thing and is worth recommending. I will spend some more time here for sure.
Hi 2Rec, thanks for your feedback.
Let me go over that:
I might be just a noob or just really inpatient, but some of the starter quests would be a bit sped up. Like gathering/looting some resources takes ages.
I am going to assume you are referring to the Marine Shrimp and Blueberries quest.
If Darrousin tells you you need to collect 50 shrimp, that's because of an unfortunate mistake where I forgot to update his texts. Instead, you only need to collect 15 and you will be able to turn in that quest.
About 400 blueberries, I know it seems like a lot when you see the number, but once you infiltrate the Gobo farms, it's super easy to get. I actually tested it with a friend on a new character and took us 25 mins to explore the entire place, with about 20 min of that time taken to collect all of that while exploring. We spent most of the time figuring out the way through the dark Venon cave though, cuz I forgot to bring a torch and it was pitch dark lmao
I'm not a fan of all of those 'profession' systems like woodcutting, mining, cooking, tailoring etc., feels sorta overwhelming. (but, that's kinda my personal prejudice, that applies to every server)
It's not done in the best way right now, there are surely things that need tuning. There is also a bunch of bugs.
Luckily, i've fixed all of that and will be working hard on the tuning for this next patch so some things that might feel tedious, feel organic instead.
Please have a look at the post above to see how different it will be to what you have right now. Imo it will be much simpler and easier to use and understand, and of course opens up a lot of new options for us as well.
- Client lacks Ctrl + W/A/S/D turning.
You can turn around while in WASD, except you use SHIFT instead of CTRL. This is noted when hovering the WASD button, but I will make sure to include it in our new knowledge center as well.
- Description window doesn't fade away after time. Bigger descriptions may be annoying sometimes.
Description window can be turned off any time you want with a Right Click and repositioned (will save position) for future viewing by dragging it.
Players haven't complained about this so far, since people generally seem happy with the feature to "easily turn it off when you no longer need it".
However, we did hear a similar suggestion/complaint from players before, and it was about
how long it takes for this window to disappear/appear, so we're adding this in the patch:
Which will allow you to specify your own preferences for how long these windows last or how long they take to appear/disappear in Look Window case.
- I would suggest adding new 'Sort' button on containers window panel. Button could sort item in container and move all items to the top rows.
This already exists. CTRL + Right click on a container and press
Reorganize.
- Highlighted parts of dialogues could be clickable, so player would automatically send a message, instead of typing it. Alternative is a dialogue tree system.
Because of the way OTClient's text labels work, it is very difficult to have any sort of dynamics related to a specific part of text inside a whole text label.
With the current technology, we could only make the entire label a link, or make nothing at all. If we wanted to specify just 1 word inside to be a link, we would have to do some extensive changes to the way labels work and are parsed, and this isn't something I plan on doing anywhere soon. Maybe some other necronia developer will try to do it in his free time, I know Seidhogg had some notions about such changes, but I know I won't.
Map marks for active quests would also be a good idea. (can't remind if i saw any)
Map marks were infamously bugged for the previous releases, so we refrained from using them. They caused the client to crash, and so on.
Now that it has been fixed, we'll look into updating our scripts to mark your map with notable places.
However, we will never mark quest locations (turn-in locations) for the sake of not spoiling it for players.
Anyway, thanks for your time and suggestions!