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Gesior 0.3.6 new characters spawn

veCt

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Hello. I've got a problem related to newly created characters. They resp in Ankrahmun and it's strange because the sample characters normally spawn in thais temple. Could anyone give an idea, or at least check that config:

Code:
// CHARACTER config, format: ID_of_vocation => 'Name of Character to copy', load vocation name from $vocation_name[0] (below)
$config['site']['newchar_vocations'][0] = array(1 => 'Sorcerer Sample', 2 => 'Druid Sample', 3 => 'Paladin Sample', 4 => 'Knight Sample');
$config['site']['newchar_vocations'][1] = array(1 => 'Sorcerer Sample', 2 => 'Druid Sample', 3 => 'Paladin Sample', 4 => 'Knight Sample');
// sample, if rook only:             $config['site']['newchar_vocations'][0] = array(0 => 'Rook Sample');
$config['site']['newchar_towns'][1] = array(5 => 'Thais');
// sample, if all players should spawn in one city (city with ID 5):
$config['site']['newchar_towns'] = array(5 => 'Thais');
// list of vocations on ots (world 0)
$vocation_name[0][0] = array(0 => 'None', 1 => 'Sorcerer', 2 => 'Druid', 3 => 'Paladin', 4 => 'Knight'); // id => 'name' , $vocation_name[0] - promotion level 0, $vocation_name[0] - for world ID 0
$vocation_name[0][1] = array(1 => 'Master Sorcerer', 2 => 'Elder Druid', 3 => 'Royal Paladin', 4 => 'Elite Knight'); // id => 'name' , $vocation_name[1] - promotion level 1, $vocation_name[0] - for world ID 0
// list of vocations on ots (world 1)
$vocation_name[1][0] = array(0 => 'None', 1 => 'Sorcerer', 2 => 'Druid', 3 => 'Paladin', 4 => 'Knight'); // id => 'name' , $vocation_name[0] - promotion level 0, $vocation_name[1] - for world ID 1
$vocation_name[1][1] = array(1 => 'Master Sorcerer', 2 => 'Elder Druid', 3 => 'Royal Paladin', 4 => 'Elite Knight'); // id => 'name' , $vocation_name[1] - promotion level 1, $vocation_name[1] - for world ID 1
// list of towns on ots
$towns_list[0] = array(0 => 'Thais', 5 => 'Thais'); // list of towns, id => 'name', $towns_list[0] - for world id 0
$towns_list[1] = array(0 => 'Thais'); // list of towns, id => 'name', $towns_list[0] - for world id 1
 
You need to edit your config.lua with the correct positions and townID
Lua:
	newPlayerSpawnPosX = 32369
	newPlayerSpawnPosY = 32241
	newPlayerSpawnPosZ = 7
	newPlayerTownId = 5
 
Thanks buckets :* But I've got another problem, and one perhaps to be solved by the way.

1) Incorrect citizenship, stepping into i.e. Svargrond teleport makes you citizen of Edron etc. Has it to do with movements, database or?
2) Dead players don't drop any loot (but aol which i manually created script for) and the corpses disappear. I think the owner of the engine I downloaded wanted it to be war ots or something, and there isn't even playerdeath.lua file (it's TFS 0.4 tibia 8.6). Could anyone help me solve this problem?

Thanx in advance.
 
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