Unvincible
Member
- Joined
- Sep 1, 2015
- Messages
- 44
- Reaction score
- 10
Hello,
My /goto teleport to closest free tile, players or monster. working perfect, but if i use ghost mode im teleporting to SAME SQM as player. sometimes i debug my players with command. can anyone help me?
My /goto teleport to closest free tile, players or monster. working perfect, but if i use ghost mode im teleporting to SAME SQM as player. sometimes i debug my players with command. can anyone help me?
Code:
function onSay(cid, words, param, channel)
if(param == '') then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Command requires param.")
return true
end
local creature = getCreatureByName(param)
local player = getPlayerByNameWildcard(param)
local waypoint = getWaypointPosition(param)
local tile = string.explode(param, ",")
local pos = {x = 0, y = 0, z = 0}
if(player ~= nil and (not isPlayerGhost(player) or getPlayerGhostAccess(player) <= getPlayerGhostAccess(cid))) then
pos = getCreaturePosition(player)
elseif(creature ~= nil and (not isPlayer(creature) or (not isPlayerGhost(creature) or getPlayerGhostAccess(creature) <= getPlayerGhostAccess(cid)))) then
pos = getCreaturePosition(creature)
elseif(type(waypoint) == 'table' and waypoint.x ~= 0 and waypoint.y ~= 0) then
pos = waypoint
elseif(tile[2] and tile[3]) then
pos = {x = tile[1], y = tile[2], z = tile[3]}
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Invalid param specified.")
return true
end
if(not pos or isInArray({pos.x, pos.y}, 0)) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Destination not reachable.")
return true
end
pos = getClosestFreeTile(cid, pos, true, false)
if(not pos or isInArray({pos.x, pos.y}, 0)) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Cannot perform action.")
return true
end
local tmp = getCreaturePosition(cid)
if(doTeleportThing(cid, pos, true) and not isPlayerGhost(cid)) then
doSendMagicEffect(tmp, CONST_ME_POFF)
doSendMagicEffect(pos, CONST_ME_TELEPORT)
end
return true
end