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Global.Lua [Error], 10 dollars to helper + Rep

Evil Mark

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5/04/2009 12:52:07] data/creaturescripts/scripts/kill.lua:10: attempt to call global 'getPlayerFrags' (a nil value)
[05/04/2009 12:52:07] stack traceback:
[05/04/2009 12:52:07] data/creaturescripts/scripts/kill.lua:10: in function <data/creaturescripts/scripts/kill.lua:1>

PHP:
dofile('./data/functions.lua')
dofile('./data/compat.lua')

TRUE = 1
FALSE = 0

LUA_ERROR = -1
LUA_NO_ERROR = 0

NORTH = 0
EAST = 1
SOUTH = 2
WEST = 3
SOUTHWEST = 4
SOUTHEAST = 5
NORTHWEST = 6
NORTHEAST = 7

COMBAT_FORMULA_UNDEFINED = 0
COMBAT_FORMULA_LEVELMAGIC = 1
COMBAT_FORMULA_SKILL = 2
COMBAT_FORMULA_DAMAGE = 3

CONDITION_PARAM_OWNER = 1
CONDITION_PARAM_TICKS = 2
CONDITION_PARAM_OUTFIT = 3
CONDITION_PARAM_HEALTHGAIN = 4
CONDITION_PARAM_HEALTHTICKS = 5
CONDITION_PARAM_MANAGAIN = 6
CONDITION_PARAM_MANATICKS = 7
CONDITION_PARAM_DELAYED = 8
CONDITION_PARAM_SPEED = 9
CONDITION_PARAM_LIGHT_LEVEL = 10
CONDITION_PARAM_LIGHT_COLOR = 11
CONDITION_PARAM_SOULGAIN = 12
CONDITION_PARAM_SOULTICKS = 13
CONDITION_PARAM_MINVALUE = 14
CONDITION_PARAM_MAXVALUE = 15
CONDITION_PARAM_STARTVALUE = 16
CONDITION_PARAM_TICKINTERVAL = 17
CONDITION_PARAM_FORCEUPDATE = 18
CONDITION_PARAM_SKILL_MELEE = 19
CONDITION_PARAM_SKILL_FIST = 20
CONDITION_PARAM_SKILL_CLUB = 21
CONDITION_PARAM_SKILL_SWORD = 22
CONDITION_PARAM_SKILL_AXE = 23
CONDITION_PARAM_SKILL_DISTANCE = 24
CONDITION_PARAM_SKILL_SHIELD = 25
CONDITION_PARAM_SKILL_FISHING = 26
CONDITION_PARAM_STAT_MAXHITPOINTS = 27
CONDITION_PARAM_STAT_MAXMANAPOINTS = 28
CONDITION_PARAM_STAT_SOULPOINTS = 29
CONDITION_PARAM_STAT_MAGICPOINTS = 30
CONDITION_PARAM_STAT_MAXHITPOINTSPERCENT = 31
CONDITION_PARAM_STAT_MAXMANAPOINTSPERCENT = 32
CONDITION_PARAM_STAT_SOULPOINTSPERCENT = 33
CONDITION_PARAM_STAT_MAGICPOINTSPERCENT = 34
CONDITION_PARAM_PERIODICDAMAGE = 35

COMBAT_PARAM_TYPE = 1
COMBAT_PARAM_EFFECT = 2
COMBAT_PARAM_DISTANCEEFFECT = 3
COMBAT_PARAM_BLOCKSHIELD = 4
COMBAT_PARAM_BLOCKARMOR = 5
COMBAT_PARAM_TARGETCASTERORTOPMOST = 6
COMBAT_PARAM_CREATEITEM = 7
COMBAT_PARAM_AGGRESSIVE = 8
COMBAT_PARAM_DISPEL = 9

CALLBACK_PARAM_LEVELMAGICVALUE = 1
CALLBACK_PARAM_SKILLVALUE = 2
CALLBACK_PARAM_TARGETTILE = 3
CALLBACK_PARAM_TARGETCREATURE = 4

COMBAT_NONE = 0
COMBAT_PHYSICALDAMAGE = 1
COMBAT_ENERGYDAMAGE = 2
COMBAT_EARTHDAMAGE = 4
COMBAT_POISONDAMAGE = 4
COMBAT_FIREDAMAGE = 8
COMBAT_UNDEFINEDDAMAGE = 16
COMBAT_LIFEDRAIN = 32
COMBAT_MANADRAIN = 64
COMBAT_HEALING = 128
COMBAT_DROWNDAMAGE = 256
COMBAT_ICEDAMAGE = 512
COMBAT_HOLYDAMAGE = 1024
COMBAT_DEATHDAMAGE = 2048

CONDITION_NONE = 0
CONDITION_POISON = 1
CONDITION_FIRE = 2
CONDITION_ENERGY = 4
CONDITION_LIFEDRAIN = 8
CONDITION_HASTE = 16
CONDITION_PARALYZE = 32
CONDITION_OUTFIT = 64
CONDITION_INVISIBLE = 128
CONDITION_LIGHT = 256
CONDITION_MANASHIELD = 512
CONDITION_INFIGHT = 1024
CONDITION_DRUNK = 2048
CONDITION_EXHAUST_WEAPON = 4096
CONDITION_FOOD = 8192
CONDITION_REGENERATION = 8192
CONDITION_SOUL = 16384
CONDITION_DROWN = 32768
CONDITION_MUTED = 65536
CONDITION_TRADETICKS = 131072
CONDITION_YELLTICKS = 262144
CONDITION_ATTRIBUTES = 524288
CONDITION_FREEZING = 1048576
CONDITION_DAZZLED = 2097152
CONDITION_CURSED = 4194304
CONDITION_EXHAUST_COMBAT = 8388608
CONDITION_EXHAUST_HEAL = 16777216

CONST_SLOT_HEAD = 1
CONST_SLOT_NECKLACE = 2
CONST_SLOT_BACKPACK = 3
CONST_SLOT_ARMOR = 4
CONST_SLOT_RIGHT = 5
CONST_SLOT_LEFT = 6
CONST_SLOT_LEGS = 7
CONST_SLOT_FEET = 8
CONST_SLOT_RING = 9
CONST_SLOT_AMMO = 10

CONST_ME_DRAWBLOOD = 0
CONST_ME_LOSEENERGY = 1
CONST_ME_POFF = 2
CONST_ME_BLOCKHIT = 3
CONST_ME_EXPLOSIONAREA = 4
CONST_ME_EXPLOSIONHIT = 5
CONST_ME_FIREAREA = 6
CONST_ME_YELLOW_RINGS = 7
CONST_ME_GREEN_RINGS = 8
CONST_ME_HITAREA = 9
CONST_ME_TELEPORT = 10
CONST_ME_ENERGYHIT = 11
CONST_ME_MAGIC_BLUE = 12
CONST_ME_MAGIC_RED = 13
CONST_ME_MAGIC_GREEN = 14
CONST_ME_HITBYFIRE = 15
CONST_ME_HITBYPOISON = 16
CONST_ME_MORTAREA = 17
CONST_ME_SOUND_GREEN = 18
CONST_ME_SOUND_RED = 19
CONST_ME_POISONAREA = 20
CONST_ME_SOUND_YELLOW = 21
CONST_ME_SOUND_PURPLE = 22
CONST_ME_SOUND_BLUE = 23
CONST_ME_SOUND_WHITE = 24
CONST_ME_BUBBLES = 25
CONST_ME_CRAPS = 26
CONST_ME_GIFT_WRAPS = 27
CONST_ME_FIREWORK_YELLOW = 28
CONST_ME_FIREWORK_RED = 29
CONST_ME_FIREWORK_BLUE = 30
CONST_ME_STUN = 31
CONST_ME_SLEEP = 32
CONST_ME_WATERCREATURE = 33
CONST_ME_GROUNDSHAKER = 34
CONST_ME_HEARTS = 35
CONST_ME_FIREATTACK = 36
CONST_ME_ENERGYAREA = 37
CONST_ME_SMALLCLOUDS = 38
CONST_ME_HOLYDAMAGE = 39
CONST_ME_BIGCLOUDS = 40
CONST_ME_ICEAREA = 41
CONST_ME_ICETORNADO = 42
CONST_ME_ICEATTACK = 43
CONST_ME_STONES = 44
CONST_ME_SMALLPLANTS = 45
CONST_ME_CARNIPHILA = 46
CONST_ME_PURPLEENERGY = 47
CONST_ME_YELLOWENERGY = 48
CONST_ME_HOLYAREA = 49
CONST_ME_BIGPLANTS = 50
CONST_ME_CAKE = 51
CONST_ME_GIANTICE = 52
CONST_ME_WATERSPLASH = 53
CONST_ME_PLANTATTACK = 54
CONST_ME_TUTORIALARROW = 55
CONST_ME_TUTORIALSQUARE = 56
CONST_ME_MIRRORHORIZONTAL = 57
CONST_ME_MIRRORVERTICAL = 58
CONST_ME_SKULLHORIZONTAL = 59
CONST_ME_SKULLVERTICAL = 60
CONST_ME_ASSASSIN = 61
CONST_ME_STEPSHORIZONTAL = 62
CONST_ME_BLOODYSTEPS = 63
CONST_ME_STEPSVERTICAL = 64
CONST_ME_YALAHARIGHOST = 65
CONST_ME_BATS = 66
CONST_ME_NONE = 255

CONST_ANI_SPEAR = 0
CONST_ANI_BOLT = 1
CONST_ANI_ARROW = 2
CONST_ANI_FIRE = 3
CONST_ANI_ENERGY = 4
CONST_ANI_POISONARROW = 5
CONST_ANI_BURSTARROW = 6
CONST_ANI_THROWINGSTAR = 7
CONST_ANI_THROWINGKNIFE = 8
CONST_ANI_SMALLSTONE = 9
CONST_ANI_DEATH = 10
CONST_ANI_LARGEROCK = 11
CONST_ANI_SNOWBALL = 12
CONST_ANI_POWERBOLT = 13
CONST_ANI_POISON = 14
CONST_ANI_INFERNALBOLT = 15
CONST_ANI_HUNTINGSPEAR = 16
CONST_ANI_ENCHANTEDSPEAR = 17
CONST_ANI_REDSTAR = 18
CONST_ANI_GREENSTAR = 19
CONST_ANI_ROYALSPEAR = 20
CONST_ANI_SNIPERARROW = 21
CONST_ANI_ONYXARROW = 22
CONST_ANI_PIERCINGBOLT = 23
CONST_ANI_WHIRLWINDSWORD = 24
CONST_ANI_WHIRLWINDAXE = 25
CONST_ANI_WHIRLWINDCLUB = 26
CONST_ANI_ETHEREALSPEAR = 27
CONST_ANI_ICE = 28
CONST_ANI_EARTH = 29
CONST_ANI_HOLY = 30
CONST_ANI_SUDDENDEATH = 31
CONST_ANI_FLASHARROW = 32
CONST_ANI_FLAMMINGARROW = 33
CONST_ANI_SHIVERARROW = 34
CONST_ANI_ENERGYBALL = 35
CONST_ANI_SMALLICE = 36
CONST_ANI_SMALLHOLY = 37
CONST_ANI_SMALLEARTH = 38
CONST_ANI_EARTHARROW = 39
CONST_ANI_EXPLOSION = 40
CONST_ANI_CAKE = 41
CONST_ANI_WEAPONTYPE = 254
CONST_ANI_NONE = 255

TALKTYPE_SAY = 1
TALKTYPE_WHISPER = 2
TALKTYPE_YELL = 3
TALKTYPE_PRIVATE_PN = 4
TALKTYPE_PRIVATE_NP = 5
TALKTYPE_PRIVATE = 6
TALKTYPE_CHANNEL_Y = 7
TALKTYPE_CHANNEL_W = 8
TALKTYPE_RVR_CHANNEL = 9
TALKTYPE_RVR_ANSWER = 10
TALKTYPE_RVR_CONTINUE = 11
TALKTYPE_BROADCAST = 12
TALKTYPE_CHANNEL_R1 = 13
TALKTYPE_PRIVATE_RED = 14
TALKTYPE_CHANNEL_O = 15
TALKTYPE_CHANNEL_R2 = 17
TALKTYPE_ORANGE_1 = 19
TALKTYPE_ORANGE_2 = 20

MESSAGE_STATUS_CONSOLE_RED = 18
MESSAGE_EVENT_ORANGE = 19
MESSAGE_STATUS_CONSOLE_ORANGE = 20
MESSAGE_STATUS_WARNING = 21
MESSAGE_EVENT_ADVANCE = 22
MESSAGE_EVENT_DEFAULT = 23
MESSAGE_STATUS_DEFAULT = 24
MESSAGE_INFO_DESCR = 25
MESSAGE_STATUS_SMALL = 26
MESSAGE_STATUS_CONSOLE_BLUE = 27

TEXTCOLOR_BLUE = 5
TEXTCOLOR_LIGHTBLUE = 35
TEXTCOLOR_LIGHTGREEN = 30
TEXTCOLOR_TEAL = 65
TEXTCOLOR_PURPLE = 83
TEXTCOLOR_PLATINUMBLUE = 89
TEXTCOLOR_LIGHTGREY = 129
TEXTCOLOR_DARKRED = 144
TEXTCOLOR_RED = 180
TEXTCOLOR_ORANGE = 198
TEXTCOLOR_YELLOW = 210
TEXTCOLOR_WHITE_EXP = 215
TEXTCOLOR_NONE = 255

ITEM_TYPE_DEPOT = 1
ITEM_TYPE_MAILBOX = 2
ITEM_TYPE_TRASHHOLDER = 3
ITEM_TYPE_CONTAINER = 4
ITEM_TYPE_DOOR = 5
ITEM_TYPE_MAGICFIELD = 6
ITEM_TYPE_TELEPORT = 7
ITEM_TYPE_BED = 8

CONST_PROP_BLOCKSOLID = 0
CONST_PROP_HASHEIGHT = 1
CONST_PROP_BLOCKPROJECTILE = 2
CONST_PROP_BLOCKPATHFIND = 3
CONST_PROP_ISVERTICAL = 4
CONST_PROP_ISHORIZONTAL = 5
CONST_PROP_MOVEABLE = 6
CONST_PROP_BLOCKINGANDNOTMOVEABLE = 7
CONST_PROP_SUPPORTHANGABLE = 8

SKILL_FIST = 0
SKILL_CLUB = 1
SKILL_SWORD = 2
SKILL_AXE = 3
SKILL_DISTANCE = 4
SKILL_SHIELD = 5
SKILL_FISHING = 6
SKILL_MAGLEVEL = 7
SKILL_LEVEL = 8

GUILDLEVEL_MEMBER = 1
GUILDLEVEL_VICE = 2
GUILDLEVEL_LEADER = 3

SKULL_NONE = 0
SKULL_YELLOW = 1
SKULL_GREEN = 2
SKULL_WHITE = 3
SKULL_RED = 4

WORLD_TYPE_NO_PVP = 1
WORLD_TYPE_PVP = 2
WORLD_TYPE_PVP_ENFORCED = 3

STACKPOS_GROUND = 0
STACKPOS_FIRST_ITEM_ABOVE_GROUNDTILE = 1
STACKPOS_SECOND_ITEM_ABOVE_GROUNDTILE = 2
STACKPOS_THIRD_ITEM_ABOVE_GROUNDTILE = 3
STACKPOS_FOURTH_ITEM_ABOVE_GROUNDTILE = 4
STACKPOS_FIFTH_ITEM_ABOVE_GROUNDTILE = 5
STACKPOS_TOP_CREATURE = 253
STACKPOS_TOP_FIELD = 254
STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE = 255

RETURNVALUE_NOERROR = 1
RETURNVALUE_NOTPOSSIBLE = 2
RETURNVALUE_NOTENOUGHROOM = 3
RETURNVALUE_PLAYERISPZLOCKED = 4
RETURNVALUE_PLAYERISNOTINVITED = 5
RETURNVALUE_CANNOTTHROW = 6
RETURNVALUE_THEREISNOWAY = 7
RETURNVALUE_DESTINATIONOUTOFREACH = 8
RETURNVALUE_CREATUREBLOCK = 9
RETURNVALUE_NOTMOVEABLE = 10
RETURNVALUE_DROPTWOHANDEDITEM = 11
RETURNVALUE_BOTHHANDSNEEDTOBEFREE = 12
RETURNVALUE_CANONLYUSEONEWEAPON = 13
RETURNVALUE_NEEDEXCHANGE = 14
RETURNVALUE_CANNOTBEDRESSED = 15
RETURNVALUE_PUTTHISOBJECTINYOURHAND = 16
RETURNVALUE_PUTTHISOBJECTINBOTHHANDS = 17
RETURNVALUE_TOOFARAWAY = 18
RETURNVALUE_FIRSTGODOWNSTAIRS = 19
RETURNVALUE_FIRSTGOUPSTAIRS = 20
RETURNVALUE_CONTAINERNOTENOUGHROOM = 21
RETURNVALUE_NOTENOUGHCAPACITY = 22
RETURNVALUE_CANNOTPICKUP = 23
RETURNVALUE_THISISIMPOSSIBLE = 24
RETURNVALUE_DEPOTISFULL = 25
RETURNVALUE_CREATUREDOESNOTEXIST = 26
RETURNVALUE_CANNOTUSETHISOBJECT = 27
RETURNVALUE_PLAYERWITHTHISNAMEISNOTONLINE = 28
RETURNVALUE_NOTREQUIREDLEVELTOUSERUNE = 29
RETURNVALUE_YOUAREALREADYTRADING = 30
RETURNVALUE_THISPLAYERISALREADYTRADING = 31
RETURNVALUE_YOUMAYNOTLOGOUTDURINGAFIGHT = 32
RETURNVALUE_DIRECTPLAYERSHOOT = 33
RETURNVALUE_NOTENOUGHLEVEL = 34
RETURNVALUE_NOTENOUGHMAGICLEVEL = 35
RETURNVALUE_NOTENOUGHMANA = 36
RETURNVALUE_NOTENOUGHSOUL = 37
RETURNVALUE_YOUAREEXHAUSTED = 38
RETURNVALUE_PLAYERISNOTREACHABLE = 39
RETURNVALUE_CANONLYUSETHISRUNEONCREATURES = 40
RETURNVALUE_ACTIONNOTPERMITTEDINPROTECTIONZONE = 41
RETURNVALUE_YOUMAYNOTATTACKTHISPLAYER = 42
RETURNVALUE_YOUMAYNOTATTACKAPERSONINPROTECTIONZONE = 43
RETURNVALUE_YOUMAYNOTATTACKAPERSONWHILEINPROTECTIONZONE = 44
RETURNVALUE_YOUMAYNOTATTACKTHISCREATURE = 45
RETURNVALUE_YOUCANONLYUSEITONCREATURES = 46
RETURNVALUE_CREATUREISNOTREACHABLE = 47
RETURNVALUE_TURNSECUREMODETOATTACKUNMARKEDPLAYERS = 48
RETURNVALUE_YOUNEEDPREMIUMACCOUNT = 49
RETURNVALUE_YOUNEEDTOLEARNTHISSPELL = 50
RETURNVALUE_YOURVOCATIONCANNOTUSETHISSPELL = 51
RETURNVALUE_YOUNEEDAWEAPONTOUSETHISSPELL = 52
RETURNVALUE_PLAYERISPZLOCKEDLEAVEPVPZONE = 53
RETURNVALUE_PLAYERISPZLOCKEDENTERPVPZONE = 54
RETURNVALUE_ACTIONNOTPERMITTEDINANOPVPZONE = 55
RETURNVALUE_YOUCANNOTLOGOUTHERE = 56
RETURNVALUE_YOUNEEDAMAGICITEMTOCASTSPELL = 57
RETURNVALUE_CANNOTCONJUREITEMHERE = 58
RETURNVALUE_YOUNEEDTOSPLITYOURSPEARS = 59
RETURNVALUE_NAMEISTOOAMBIGIOUS = 60
RETURNVALUE_CANUSEONLYONESHIELD = 61
RETURNVALUE_NOPARTYMEMBERSINRANGE = 62
RETURNVALUE_YOUARENOTTHEOWNER = 63

PlayerFlag_CannotUseCombat = 0
PlayerFlag_CannotAttackPlayer = 1
PlayerFlag_CannotAttackMonster = 2
PlayerFlag_CannotBeAttacked = 3
PlayerFlag_CanConvinceAll = 4
PlayerFlag_CanSummonAll = 5
PlayerFlag_CanIllusionAll = 6
PlayerFlag_CanSenseInvisibility = 7
PlayerFlag_IgnoredByMonsters = 8
PlayerFlag_NotGainInFight = 9
PlayerFlag_HasInfiniteMana = 10
PlayerFlag_HasInfiniteSoul = 11
PlayerFlag_HasNoExhaustion = 12
PlayerFlag_CannotUseSpells = 13
PlayerFlag_CannotPickupItem = 14
PlayerFlag_CanAlwaysLogin = 15
PlayerFlag_CanBroadcast = 16
PlayerFlag_CanEditHouses = 17
PlayerFlag_CannotBeBanned = 18
PlayerFlag_CannotBePushed = 19
PlayerFlag_HasInfiniteCapacity = 20
PlayerFlag_CanPushAllCreatures = 21
PlayerFlag_CanTalkRedPrivate = 22
PlayerFlag_CanTalkRedChannel = 23
PlayerFlag_TalkOrangeHelpChannel = 24
PlayerFlag_NotGainExperience = 25
PlayerFlag_NotGainMana = 26
PlayerFlag_NotGainHealth = 27
PlayerFlag_NotGainSkill = 28
PlayerFlag_SetMaxSpeed = 29
PlayerFlag_SpecialVIP = 30
PlayerFlag_NotGenerateLoot = 31
PlayerFlag_CanTalkRedChannelAnonymous = 32
PlayerFlag_IgnoreProtectionZone = 33
PlayerFlag_IgnoreSpellCheck = 34
PlayerFlag_IgnoreWeaponCheck = 35
PlayerFlag_CannotBeMuted = 36
PlayerFlag_IsAlwaysPremium = 37
PlayerFlag_CanAnswerRuleViolations = 38

--
function warnPlayer(cid, msg)  
    -- Function by Colandus  
    doSendMagicEffect(getPlayerPosition(cid), CONST_ME_POFF)  
    return doPlayerSendCancel(cid, msg)  
end

maleOutfits = {128, 129, 130, 131, 132, 133, 134, 143, 144, 145, 146, 151, 152, 153, 154, 251, 268, 273, 278, 289, 325}
femaleOutfits = {136, 137, 138, 139, 140, 141, 142, 147, 148, 149, 150, 155, 156, 157, 158, 252, 269, 270, 279, 288, 324}

doors = {[1209] = 1211, [1210] = 1211, [1212] = 1214, [1213] = 1214, [1219] = 1220, [1221] = 1222, [1231] = 1233, [1232] = 1233, [1234] = 1236, [1235] = 1236, [1237] = 1238, [1239] = 1240, [1249] = 1251, [1250] = 1251, [1252] = 1254, [1253] = 1254, [1539] = 1540, [1541] = 1542, [3535] = 3537, [3536] = 3537, [3538] = 3539, [3544] = 3546, [3545] = 3546, [3547] = 3548, [4913] = 4915, [4914] = 4915, [4916] = 4918, [4917] = 4918, [5082] = 5083, [5084] = 5085, [5098] = 5100, [5099] = 5100, [5101] = 5102, [5107] = 5109, [5108] = 5109, [5110] = 5111, [5116] = 5118, [5117] = 5118, [5119] = 5120, [5125] = 5127, [5126] = 5127, [5128] = 5129, [5134] = 5136, [5135] = 5136, [5137] = 5139, [5138] = 5139, [5140] = 5142, [5141] = 5142, [5143] = 5145, [5144] = 5145, [5278] = 5280, [5279] = 5280, [5281] = 5283, [5282] = 5283, [5284] = 5285, [5286] = 5287, [5515] = 5516, [5517] = 5518, [5732] = 5734, [5733] = 5734, [5735] = 5737, [5736] = 5737, [6192] = 6194, [6193] = 6194, [6195] = 6197, [6196] = 6197, [6198] = 6199, [6200] = 6201, [6249] = 6251, [6250] = 6251, [6252] = 6254, [6253] = 6254, [6255] = 6256, [6257] = 6258, [6795] = 6796, [6797] = 6798, [6799] = 6800, [6801] = 6802, [6891] = 6893, [6892] = 6893, [6894] = 6895, [6900] = 6902, [6901] = 6902, [6903] = 6904, [7033] = 7035, [7034] = 7035, [7036] = 7037, [7042] = 7044, [7043] = 7044, [7045] = 7046, [7054] = 7055, [7056] = 7057, [8541] = 8543, [8542] = 8543, [8544] = 8546, [8545] = 8546, [8547] = 8548, [8549] = 8550, [9165] = 9167, [9166] = 6167, [9168] = 9170, [9169] = 6170, [9171] = 9172, [9173] = 9174, [9267] = 9269, [9268] = 9269, [9270] = 9272, [9271] = 9272, [9273] = 9274, [9275] = 9276}
verticalOpenDoors = {1211, 1220, 1224, 1228, 1233, 1238, 1242, 1246, 1251, 1256, 1260, 1540, 3546, 3548, 3550, 3552, 4915, 5083, 5109, 5111, 5113, 5115, 5127, 5129, 5131, 5133, 5142, 5145, 5283, 5285, 5289, 5293, 5516, 5737, 5749, 6194, 6199, 6203, 6207, 6251, 6256, 6260, 6264, 6798, 6802, 6902, 6904, 6906, 6908, 7044, 7046, 7048, 7050, 7055, 8543, 8548, 8552, 8556, 9167, 9172, 9269, 9274}
horizontalOpenDoors = {1214, 1222, 1226, 1230, 1236, 1240, 1244, 1248, 1254, 1258, 1262, 1542, 3537, 3539, 3541, 3543, 4918, 5085, 5100, 5102, 5104, 5106, 5118, 5120, 5122, 5124, 5136, 5139, 5280, 5287, 5291, 5295, 5518, 5734, 5746, 6197, 6201, 6205, 6209, 6254, 6258, 6262, 6266, 6796, 6800, 6893, 6895, 6897, 6899, 7035, 7037, 7039, 7041, 7057, 8546, 8550, 8554, 8558, 9170, 9174, 9272, 9276}
openSpecialDoors = {1224, 1226, 1228, 1230, 1242, 1244, 1246, 1248, 1256, 1258, 1260, 1262, 3541, 3543, 3550, 3552, 5104, 5106, 5113, 5115, 5122, 5124, 5131, 5133, 5289, 5291, 5293, 5295, 6203, 6205, 6207, 6209, 6260, 6262, 6264, 6266, 6897, 6899, 6906, 6908, 7039, 7041, 7048, 7050, 8552, 8554, 8556, 8558, 9176, 9178, 9180, 9182, 9278, 9280, 9282, 9284}
questDoors = {1223, 1225, 1241, 1243, 1255, 1257, 3542, 3551, 5105, 5114, 5123, 5132, 5288, 5290, 5745, 5748, 6202, 6204, 6259, 6261, 6898, 6907, 7040, 7049, 8551, 8553, 9175, 9177, 9277, 9279}
levelDoors = {1227, 1229, 1245, 1247, 1259, 1261, 3540, 3549, 5103, 5112, 5121, 5130, 5292, 5294, 6206, 6208, 6263, 6265, 6896, 6905, 7038, 7047, 8555, 8557, 9179, 9181, 9281, 9283}
keys = {2086, 2087, 2088, 2089, 2090, 2091, 2092}

--init war system start
alryInitWarInterval = 0
--map interval in seconds
typicalMapInterval = 1200
topInterval = 300


function show_top(show)
	local onlineList = getPlayersOnlineList()
	local place1 = "--EMPTY--"
	local place2 = "--EMPTY--"
	local place3 = "--EMPTY--"
	local place4 = "--EMPTY--"
	local place5 = "--EMPTY--"
	for i, uid in ipairs(onlineList) do
		if getPlayerFrags(uid) > tonumber(getPlayerFrags(getPlayerByName(place1))) then
			place5 = place4
			place4 = place3
			place3 = place2
			place2 = place1
			place1 = getPlayerName(uid)
		elseif getPlayerFrags(uid) > tonumber(getPlayerFrags(getPlayerByName(place2))) then
			place5 = place4
			place4 = place3
			place3 = place2
			place2 = getPlayerName(uid)
		elseif getPlayerFrags(uid) > tonumber(getPlayerFrags(getPlayerByName(place3))) then
			place5 = place4
			place4 = place3
			place3 = getPlayerName(uid)
		elseif getPlayerFrags(uid) > tonumber(getPlayerFrags(getPlayerByName(place4))) then
			place5 = place4
			place4 = getPlayerName(uid)
		elseif getPlayerFrags(uid) > tonumber(getPlayerFrags(getPlayerByName(place5))) then
			place5 = getPlayerName(uid)
		end
	end
	if show == 1 then
		broadcastMessage("Best fragers: \n 1. " .. place1 .. " - " .. tonumber(getPlayerFrags(getPlayerByName(place1))) .." frags. \n 2. " .. place2 .. " - " .. tonumber(getPlayerFrags(getPlayerByName(place2))) .." frags. \n 3. " .. place3 .. " - " .. tonumber(getPlayerFrags(getPlayerByName(place3))) .." frags. \n 4. " .. place4 .. " - " .. tonumber(getPlayerFrags(getPlayerByName(place4))) .." frags. \n 5. " .. place5 .. " - " .. tonumber(getPlayerFrags(getPlayerByName(place5))) .." frags.")
		setGlobalStorageValue(700, os.time()+topInterval)
	else
		return "Best fragers: \n 1. " .. place1 .. " - " .. tonumber(getPlayerFrags(getPlayerByName(place1))) .." frags. \n 2. " .. place2 .. " - " .. tonumber(getPlayerFrags(getPlayerByName(place2))) .." frags. \n 3. " .. place3 .. " - " .. tonumber(getPlayerFrags(getPlayerByName(place3))) .." frags. \n 4. " .. place4 .. " - " .. tonumber(getPlayerFrags(getPlayerByName(place4))) .." frags. \n 5. " .. place5 .. " - " .. tonumber(getPlayerFrags(getPlayerByName(place5))) .." frags."
	end
end

function loadMap(map_id)
setGlobalStorageValue(667, 0)
--set other time for this round
if getGlobalStorageValue(668) > 0 then
mapInterval = getGlobalStorageValue(668)
setGlobalStorageValue(668, 0)
--use new typical map interval
elseif getGlobalStorageValue(669) > 0 then
mapInterval = getGlobalStorageValue(669)
--use normal map typical interval
else
mapInterval = typicalMapInterval
end
--load map 1
if map_id == 1 then
setGlobalStorageValue(665, os.time()+mapInterval)
doChangeMap(2,3,4)
cleanMap()
broadcastMessage("CHANGED MAP to Iniria , CLEAN complet. Next map: Thais, time to next map: " .. mapInterval / 30 .. " minutes")
setGlobalStorageValue(666, 2)
--load map 2
elseif map_id == 2 then


end
end

BLUEBERRYBUSH_DECAY_INTERVAL = 300000
CONTAINER_POSITION = 65535
ITEMCOUNT_MAX = 100

ITEM_GOLD_COIN = 2148
ITEM_PLATINUM_COIN = 2152
ITEM_CRYSTAL_COIN = 2160
ITEM_FISH = 2667
ITEM_WORM = 3976
ITEM_BLUEBERRY = 2677
ITEM_BLUEBERRYBUSH = 2785
ITEM_BUSH = 2786
ITEM_PARCEL = 2595
ITEM_LABEL = 2599

function doPlayerGiveItem(cid, itemid, count, charges)
	local hasCharges = (isItemRune(itemid) == TRUE or isItemFluidContainer(itemid) == TRUE)
	if(hasCharges and charges == nil) then
		charges = 1
	end
	while count > 0 do
		local tempcount = 1
		if(isItemStackable(itemid) == TRUE) then
			tempcount = math.min (100, count)
		end
		local ret = doPlayerAddItem(cid, itemid, tempcount, charges)
		if(ret == LUA_ERROR) then
			ret = doCreateItem(itemid, tempcount, getPlayerPosition(cid))
		end
		if(ret ~= LUA_ERROR) then
			if(hasCharges) then
				count = count - 1
			else
				count = count - tempcount
			end
		else
			return LUA_ERROR
		end
	end
	return LUA_NO_ERROR
end

function doPlayerTakeItem(cid, itemid, count)
	if(getPlayerItemCount(cid,itemid) >= count) then
		while count > 0 do
			local tempcount = 0
			if(isItemStackable(itemid) == TRUE) then
				tempcount = math.min (100, count)
			else
				tempcount = 1
			end
			local ret = doPlayerRemoveItem(cid, itemid, tempcount)
			if(ret ~= LUA_ERROR) then
				count = count-tempcount
			else
				return LUA_ERROR
			end
		end
		if(count == 0) then
			return LUA_NO_ERROR
		end
	else
		return LUA_ERROR
	end
end

function doPlayerBuyItem(cid, itemid, count, cost, charges)
	if(doPlayerRemoveMoney(cid, cost) == TRUE) then
		return doPlayerGiveItem(cid, itemid, count, charges)
	end
	return LUA_ERROR
end

function doPlayerSellItem(cid, itemid, count, cost)
	if(doPlayerTakeItem(cid, itemid, count) == LUA_NO_ERROR) then
		if doPlayerAddMoney(cid, cost) ~= TRUE then
			error('Could not add money to ' .. getPlayerName(cid) .. '(' .. cost .. 'gp)')
		end
		return LUA_NO_ERROR
	end
	return LUA_ERROR
end

function isInRange(pos, fromPos, toPos)
	if pos.x >= fromPos.x and pos.y >= fromPos.y and pos.z >= fromPos.z and pos.x <= toPos.x and pos.y <= toPos.y and pos.z <= toPos.z then
		return TRUE
	end
	return FALSE
end

function isPremium(cid)
	return (isPlayer(cid) == TRUE and (getPlayerPremiumDays(cid) > 0 or getConfigInfo('freePremium') == "yes")) and TRUE or FALSE
end

function rows(connection, sql_statement)
	local cursor = assert(connection:execute(sql_statement))
	return function ()
		return cursor:fetch()
	end
end

function getMonthDayEnding(day)
	if day == "01" or day == "21" or day == "31" then
		return "st"
	elseif day == "02" or day == "22" then
		return "nd"
	elseif day == "03" or day == "23" then
		return "rd"
	else
		return "th"
	end
end

function getMonthString(m)
	return os.date("%B", os.time{year = 1970, month = m, day = 1})
end

function getArticle(str)
	return str:find("[AaEeIiOoUuYy]") == 1 and "an" or "a"
end

function isNumber(str)
	return tonumber(str) ~= nil and TRUE or FALSE
end

function getDistanceBetween(firstPosition, secondPosition)
	local xDif = math.abs(firstPosition.x - secondPosition.x)
	local yDif = math.abs(firstPosition.y - secondPosition.y)

	local posDif = math.max(xDif, yDif)
	if(firstPosition.z ~= secondPosition.z) then
		posDif = posDif + 9 + 6
	end
	return posDif
end

function doPlayerAddAddons(cid, addon)
	for i = 0, table.maxn(maleOutfits) do
		doPlayerAddOutfit(cid, maleOutfits[i], addon)
	end

	for i = 0, table.maxn(femaleOutfits) do
		doPlayerAddOutfit(cid, femaleOutfits[i], addon)
	end
end

function numRows(cursor)
	local row = cursor:fetch()
	local rows = 0
	while row do
		rows = rows + 1
		row = cursor:fetch()
	end
	cursor:close()
	return rows
end

function isSorcerer(cid)
	if(isPlayer(cid) == FALSE) then
		debugPrint("isSorcerer: Player not found.")
		return false
	end

	return (isInArray({1,5}, getPlayerVocation(cid)) == TRUE)
end

function isDruid(cid)
	if(isPlayer(cid) == FALSE) then
		debugPrint("isDruid: Player not found.")
		return false
	end

	return (isInArray({2,6}, getPlayerVocation(cid)) == TRUE)
end

function isPaladin(cid)
	if(isPlayer(cid) == FALSE) then
		debugPrint("isPaladin: Player not found.")
		return false
	end

	return (isInArray({3,7}, getPlayerVocation(cid)) == TRUE)
end

function isKnight(cid)
	if(isPlayer(cid) == FALSE) then
		debugPrint("isKnight: Player not found.")
		return false
	end

	return (isInArray({4,8}, getPlayerVocation(cid)) == TRUE)
end

function getConfigInfo(info)
	if (type(info) ~= 'string') then return nil end

	dofile('config.lua')
	return _G[info]
end

function getPlayerMoney(cid)
	return ((getPlayerItemCount(cid, ITEM_CRYSTAL_COIN) * 10000) + (getPlayerItemCount(cid, ITEM_PLATINUM_COIN) * 100) + getPlayerItemCount(cid, ITEM_GOLD_COIN))
end

function table.find(table, value)
	for i,v in pairs(table) do
		if (v == value) then
			return i
		end
	end
	return nil
end

function doPlayerBuyItemContainer(cid, containerid, itemid, count, cost, charges)
	if doPlayerRemoveMoney(cid, cost) == TRUE then
		for i = 1, count do
			local container = doCreateItemEx(containerid, 1)
			for x = 1, getContainerCapById(containerid) do
				doAddContainerItem(container, itemid, charges)
			end
			doPlayerAddItemEx(cid, container, 1)
		end
		return LUA_NO_ERROR
	end
	return LUA_ERROR
end

That's my Global Lua, could anyone fixx the error?, appreciate it, paying and adding the helper rep.
 
There is no getPlayerFrags() function, use getPlayerRedSkullTicks(cid).
PHP:
math.ceil(getPlayerRedSkullTicks(cid) / getConfigValue('timeToDecreaseFrags')) --//one frag

You can add the function to global.lua
PHP:
function getPlayerFrags(cid)
    return (math.ceil(getPlayerRedSkullTicks(cid) / getConfigValue('timeToDecreaseFrags'))) or LUA_ERROR
end
 
Last edited:
Please show us this file:
data/creaturescripts/scripts/kill.lua

PHP:
function onKill(cid, target)
	if isPlayer(target) == 1 then
		local new_container = doCreateItemEx(2002)
		local iter = 0
		while iter ~= 20 do
			doAddContainerItem(new_container, 2197, 5)
			iter = iter + 1
		end
		doPlayerAddItemEx(cid, new_container, 1)
		if getPlayerFrags(cid) == 5 then
			broadcastMessage(getCreatureName(cid) .. " is on killing spree! He killed 5 players!")
		elseif getPlayerFrags(cid) == 10 then
			broadcastMessage(getCreatureName(cid) .. " is dominating! He killed 10 players!")
		elseif getPlayerFrags(cid) == 25 then
			broadcastMessage(getCreatureName(cid) .. " is GODLIKE! He killed 25 players!")
		elseif getPlayerFrags(cid) == 50 then
			broadcastMessage(getCreatureName(cid) .. " is UNSTOPPABLE!! He killed 50 players! DO SOMETHING!")
		elseif getPlayerFrags(cid) == 100 then
			broadcastMessage(getCreatureName(cid) .. " is UNSTOPPABLE!! He killed 100 players! YOU HAVE NO CHANCE!!")
		end
		setPlayerStorageValue(cid, 12345, getPlayerStorageValue(cid, 12345)+10)
			local param = {cid = cid, x = -1, y = -1, typee = CONST_ME_FIREWORK_RED}
			local animid = addEvent(doShowEffectOnPosition, 500, param)
			local param = {cid = cid, x = 0, y = -1, typee = CONST_ME_FIREWORK_RED}
			local animid = addEvent(doShowEffectOnPosition, 500, param)
			local param = {cid = cid, x = 1, y = -1, typee = CONST_ME_FIREWORK_RED}
			local animid = addEvent(doShowEffectOnPosition, 500, param)
			local param = {cid = cid, x = 1, y = 0, typee = CONST_ME_FIREWORK_YELLOW}
			local animid = addEvent(doShowEffectOnPosition, 500, param)
			local param = {cid = cid, x = 0, y = 0, typee = CONST_ME_FIREWORK_YELLOW}
			local animid = addEvent(doShowEffectOnPosition, 500, param)
			local param = {cid = cid, x = -1, y = 0, typee = CONST_ME_FIREWORK_YELLOW}
			local animid = addEvent(doShowEffectOnPosition, 500, param)
			local param = {cid = cid, x = -1, y = 1, typee = CONST_ME_GREEN_RINGS}
			local animid = addEvent(doShowEffectOnPosition, 500, param)
			local param = {cid = cid, x = 0, y = 1, typee = CONST_ME_GREEN_RINGS}
			local animid = addEvent(doShowEffectOnPosition, 500, param)
			local param = {cid = cid, x = 1, y = 1, typee = CONST_ME_GREEN_RINGS}
			local animid = addEvent(doShowEffectOnPosition, 500, param)
			
			local param = {cid = cid, x = -1, y = -1, typee = CONST_ME_FIREWORK_RED}
			local animid = addEvent(doShowEffectOnPosition, 1500, param)
			local param = {cid = cid, x = 0, y = -1, typee = CONST_ME_FIREWORK_RED}
			local animid = addEvent(doShowEffectOnPosition, 1500, param)
			local param = {cid = cid, x = 1, y = -1, typee = CONST_ME_FIREWORK_RED}
			local animid = addEvent(doShowEffectOnPosition, 1500, param)
			local param = {cid = cid, x = 1, y = 0, typee = CONST_ME_FIREWORK_YELLOW}
			local animid = addEvent(doShowEffectOnPosition, 1500, param)
			local param = {cid = cid, x = 0, y = 0, typee = CONST_ME_FIREWORK_YELLOW}
			local animid = addEvent(doShowEffectOnPosition, 1500, param)
			local param = {cid = cid, x = -1, y = 0, typee = CONST_ME_FIREWORK_YELLOW}
			local animid = addEvent(doShowEffectOnPosition, 1500, param)
			local param = {cid = cid, x = -1, y = 1, typee = CONST_ME_GREEN_RINGS}
			local animid = addEvent(doShowEffectOnPosition, 1500, param)
			local param = {cid = cid, x = 0, y = 1, typee = CONST_ME_GREEN_RINGS}
			local animid = addEvent(doShowEffectOnPosition, 1500, param)
			local param = {cid = cid, x = 1, y = 1, typee = CONST_ME_GREEN_RINGS}
			local animid = addEvent(doShowEffectOnPosition, 1500, param)

			local param = {cid = cid, x = -1, y = -1, typee = CONST_ME_FIREWORK_RED}
			local animid = addEvent(doShowEffectOnPosition, 2500, param)
			local param = {cid = cid, x = 0, y = -1, typee = CONST_ME_FIREWORK_RED}
			local animid = addEvent(doShowEffectOnPosition, 2500, param)
			local param = {cid = cid, x = 1, y = -1, typee = CONST_ME_FIREWORK_RED}
			local animid = addEvent(doShowEffectOnPosition, 2500, param)
			local param = {cid = cid, x = 1, y = 0, typee = CONST_ME_FIREWORK_YELLOW}
			local animid = addEvent(doShowEffectOnPosition, 2500, param)
			local param = {cid = cid, x = 0, y = 0, typee = CONST_ME_FIREWORK_YELLOW}
			local animid = addEvent(doShowEffectOnPosition, 2500, param)
			local param = {cid = cid, x = -1, y = 0, typee = CONST_ME_FIREWORK_YELLOW}
			local animid = addEvent(doShowEffectOnPosition, 2500, param)
			local param = {cid = cid, x = -1, y = 1, typee = CONST_ME_GREEN_RINGS}
			local animid = addEvent(doShowEffectOnPosition, 2500, param)
			local param = {cid = cid, x = 0, y = 1, typee = CONST_ME_GREEN_RINGS}
			local animid = addEvent(doShowEffectOnPosition, 2500, param)
			local param = {cid = cid, x = 1, y = 1, typee = CONST_ME_GREEN_RINGS}
			local animid = addEvent(doShowEffectOnPosition, 2500, param)
	end
	return 1

end
 
There is no getPlayerFrags() function, use getPlayerRedSkullTicks(cid).
PHP:
math.ceil(getPlayerRedSkullTicks(cid) / getConfigValue('timeToDecreaseFrags')) --//one frag

You can add the function to global.lua
PHP:
function getPlayerFrags(cid)
    return (math.ceil(getPlayerRedSkullTicks(cid) / getConfigValue('timeToDecreaseFrags'))) or LUA_ERROR
end

Wht do ya mean? could you copy my code, and just edit it and fixx it in the way your saying will make it possible to work?.

I Posted following Php codes @up.
 
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