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[Global] ༻The Deivos Shards Discussion Thread༺

SCREECH

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"Many gathered before the great adversary of the Setters homeland...many fought with every ounce of bravery and will...but almost all fell to the scourge.
The throne was lost, its kings and queens forsaken from the light within them. There was nothing for the Humans, Dwarves, and Elves of Nelja'Eva to fight for on the eve of the Cataract. All they could do was run..."

"And run they did, fleeing across the sea on a single ark until they struck a wild and ravaged land, with no way back. Greeted by a myriad of animalia reminiscent of their past, and a powerful but calm race called Vampires―the Setters would have to stand their ground for survival on this new land...
...But everything changed when the Setters discovered the forerunner ruins, revealing the existence of a fabled land where no pain exists. They were bestowed the possibility of psuedo-immortality through guardian spirits called Daimon, and thus rose a new era of power, decades of the Setters building on a land they knew very little of.
All were ignorant to the Oracles that escaped the depths of the backwoods and mountain caves...the Elders chanting reign of fire. Not a soul knew that they had awakened...

''The Deivos Shards''

"A trinity of elemental spirits guide the Setters to a vision of eternal life, though the weaning peace between them trembles under the fear of what is coming. The evil creatures known as Drakons are descending into the world, and not even the powerful native Vampires can safeguard the land from the approaching storm...
As the race to the Meridian begins, you must seek the true nature of your Daimon's light in the dark and find a way to the endlessness. But remember...every choice made impacts the future of…

''Azakelis''


༻——————————————༺

Pick between Dwarf, Elf, or Human and write your tale of fame or infamy.

With a large score of branching spells and skills, thousands of items to loot and discover—there are dozens of classes to master on the journey to find the elder lands.

༻——————————————༺

Join one of three rivaling factions on the verge of war to find and control the Deivos Shards.
eles.png
Extracting the anima from these fabled relics can draw the power to shatter the barrier between all known realms. Some want unity…others want chaos.

༻——————————————༺

Explore a massive open world spanning hundreds of miles, rich with deep lore and hidden quests around every corner.
mep.png
(Yes, this is a poor job of a minimap image overlayed on top of the illustrated map)
Featuring a living world with no two same characters, every Setter of Azakelis has a story to tell through generations of fear ingrained by witches and demons, and many tell of fallen legends.

Discover the true origins of your spirit guide through a cinematic storyline that has numerous approaches and two vastly different impacts on the world.
Archaic texts and unique relics hide secrets that can give any Faction an edge in the race to the Meridian…but are safeguarded by the ancients stirring in their tombs.

With endless hours of hand-crafted quests found by talking to the Setters, pillaging a countryside cottage, or by simply stumbling through a witch’s illusion; there is a different story for every type of adventurer. As darkness falls…more fiends rise.
༻——————————————༺​

Key Features:

- Cinematic soundtrack, including ambient tracks, sound effects, and more.

- Key NPCs and Main quests will feature fully acted voice lines, rest have varied "default" lines.

- Create you: Initial character creation will feature the choice between 3 races, 2 genders, and multiple options of headpieces, hair styles, facial hair, top, back, gloves, pants, and boots. You then start at one of two starting towns of your choice depending on if you want to lean towards the darker side of playing, or the rightful side.

- No-Classes; Alignment; and Factions: Players get to mold their own character following different sets of skill and ability trees, and have an alignment meter (Pariah-Setter-Archivist [Dark-Neutral-Light]). Alignment affects certain NPC interactions and also triggers other hidden game conditions not to be spoiled (sorry). Players then get the option to join one of 3 factions (names TBA): ~ Nature and Protection ~ Fire and Manipulation ~ Air and Silence [Faction skills follow an 'elemental bonus/resistance to damage wheel']

- Open PvP after level 7. End of story.

- Height Advantage and Multi-floor targeting for more combat depth and realistic war scenarios

- Pseudo-Immortality and your Daimon: Every player starts with a "spirit guide" that is viewable to everyone in the world. This little entity that flies next to you changes appearance based on alignment, and will glow certain colors to warn you of danger. They can learn more abilities and skills, and can also be customized to fit your style. These entities are also responsible for your ability to die and be reconstructed, but with a twist: Your Daimon will stay in front of your "downed life force" to await another Daimon's assistance in resurrecting you within a time limit before your body is sent back to your "Well of Creation." Players in their "downed" state get to control their Daimon to float around freely for 2 minutes, where you can sign (emote) other players to come help revive you. This ability will have a cooldown. And players who go down and have a heavy alignment weight on either dark or light side...something else can happen. (No, it's not "you can appear in Heaven or Hell and have a chance to unlock unique quests, meet new NPCs, and find new items...it's going to be that, but much better, and much more unique)

- A True Living World: Every town, every city--every inch of Azakelis overall is the home to many unique NPCs. Every NPC has a name, no two NPCs are the same. Most of them have a story, and certain ones are attackable. You can even steal from their houses while they're at the shop during the day, or while they sleep at night if you dare. Just make sure you don't wake one that happens to not be human, dwarf, or elf. Be it a vampire, you'll wish the guards were coming to throw you in prison.

- Darkness Falls: There will be no ambience light slider, as vibes are important to set any mood, thus we will feature a "True Dark" system. Our game's almost pitch black night time/undergrounds will hide player/creature names from sight and will only be revealed in the light, or using abilities/with the help of passives. You'll never know what the darkness is hiding, especially as it creeps over the sea to consume the land.

༻——————————————༺

~Bestiary~
(coming soon)
༻——————————————༺
Projected First test: Fall 2022
Releasing on Multiplatform (Windows, Mac, iOS, Android, Stadia, Nintendo Switch, with Xbox, PS, and more following)
by REIGNCITY STUDIOS


A lot more Info and Key Feature drops soon.


If Skyrim/Breath of the Wild/The Witcher were to have a baby and gave birth in sprite art with its roots in Tibia, what features would you want to see focused on?
 
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Height Advantage



Numerous objects and grounds around the world are traversable as they should be. A tiny rock not much bigger than your foot should not block a mighty knight while fighting a massive Dragon...

Above is an example of types of objects that will boost combat advantage in different ways when the target is lower than you.
We are even featuring multi-floor targeting! Because YOU SHOULD BE ABLE TO VOLLEY ARROWS OFF A WALL DURING A WAR!!!


PS: Graphics above are old works in progress and are going to change (minus Hawk's smexy Dragon)

 
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Foreign Language
Might be good but might be never released. In the history there were few nicely "trailer'ed" projects which never been released :(
I hope it will see the sun of the day, and we'll be able to play!

Best wishes and keep it up!
 
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Might be good but might be never released. In the history there were few nicely "trailer'ed" projects which never been released :(
I hope it will see the sun of the day, and we'll be able to play!

Best wishes and keep it up!

I'm starting an official studio; already have a business license as this isn't my first business gig. We ain't going anywhere, and this game is 200% going to be released in the near future my friend :) Very passionate core team with bigger-than-this-game goals, not to mention we're only going to launch when its ready and playable crossplay on all devices possible.
 
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“The balance keeping chaos from befalling the land hangs on a tear, trembling under the beat of the Drakons descending. Whispers of a long-foretold scourge seep from the depths of the backwoods and mountain caves, disturbing the weaning peace between all sovereign races.


Daimons have risen—a spirit guide which bestows their life-long partner pseudo immortality. Be it as a revered hero or a feared outlaw, all share the path to find the Exalted Skies of the Meridian…but all are ignorant to the oracles of the Deivos Shards, the elders chanting reign of fire.

The Eternals near, and every choice made will impact the future of Azakelis.”

༻——————————————༺

Pick between Dwarf, Elf, or Human and write your tale of fame or infamy.
View attachment 56165
With a large score of branching spells and skills, thousands of items to loot and discover—there are dozens of classes to master on the journey to find the elder lands.

༻——————————————༺

Join one of three rivaling factions on the verge of war to find and control the Deivos Shards.
View attachment 56168
Extracting the anima from these fabled relics can draw the power to shatter the barrier between all known realms. Some want unity…others want chaos.

༻——————————————༺

Explore a massive open world spanning hundreds of miles, rich with deep lore and hidden quests around every corner.
View attachment 56170
(Yes, this is a poor job of a minimap image overlayed on top of the illustrated map)
Featuring a living world with no two same characters, every Setter of Azakelis has a story to tell through generations of fear ingrained by witches and demons, and many tell of fallen legends.

Discover the true origins of your spirit guide through a cinematic storyline that has numerous approaches and two vastly different impacts on the world.
Archaic texts and unique relics hide secrets that can give any Faction an edge in the race to the Meridian…but are safeguarded by the ancients stirring in their tombs.

With endless hours of hand-crafted quests found by talking to the Setters, pillaging a countryside cottage, or by simply stumbling through a witch’s illusion; there is a different story for every type of adventurer. As darkness falls…more fiends rise.
༻——————————————༺​

Key Features:

- Cinematic soundtrack, including ambient tracks, sound effects, and more.

- Key NPCs and Main quests will feature fully acted voice lines, rest have varied "default" lines.

- Create you: Initial character creation will feature the choice between 3 races, 2 genders, and multiple options of headpieces, hair styles, facial hair, top, back, gloves, pants, and boots. You then start at one of two starting towns of your choice depending on if you want to lean towards the darker side of playing, or the rightful side.

- No-Classes; Alignment; and Factions: Players get to mold their own character following different sets of skill and ability trees, and have an alignment meter (Pariah-Setter-Archivist [Dark-Neutral-Light]). Alignment affects certain NPC interactions and also triggers other hidden game conditions not to be spoiled (sorry). Players then get the option to join one of 3 factions (names TBA): ~ Nature and Protection ~ Fire and Manipulation ~ Air and Silence [Faction skills follow an 'elemental bonus/resistance to damage wheel']

- Open PvP after level 7. End of story.

- Height Advantage and Multi-floor targeting for more combat depth and realistic war scenarios

- Pseudo-Immortality and your Daimon: Every player starts with a "spirit guide" that is viewable to everyone in the world. This little entity that flies next to you changes appearance based on alignment, and will glow certain colors to warn you of danger. They can learn more abilities and skills, and can also be customized to fit your style. These entities are also responsible for your ability to die and be reconstructed, but with a twist: Your Daimon will stay in front of your "downed life force" to await another Daimon's assistance in resurrecting you within a time limit before your body is sent back to your "Well of Creation." Players in their "downed" state get to control their Daimon to float around freely for 2 minutes, where you can sign (emote) other players to come help revive you. This ability will have a cooldown. And players who go down and have a heavy alignment weight on either dark or light side...something else can happen. (No, it's not "you can appear in Heaven or Hell and have a chance to unlock unique quests, meet new NPCs, and find new items...it's going to be that, but much better, and much more unique)

- A True Living World: Every town, every city--every inch of Azakelis overall is the home to many unique NPCs. Every NPC has a name, no two NPCs are the same. Most of them have a story, and certain ones are attackable. You can even steal from their houses while they're at the shop during the day, or while they sleep at night if you dare. Just make sure you don't wake one that happens to not be human, dwarf, or elf. Be it a vampire, you'll wish the guards were coming to throw you in prison.
The last thing anyone wants is for the children running home for supper to see one of these erupt from the house and become the supper...
View attachment 56171

Projected First test: Fall 2022
Releasing on Multiplatform (Windows, Mac, iOS, Android, Xbox, PS, Nintendo Switch, and more)
by REIGNCITY STUDIOS


A lot more Info and Key Feature drops soon.


If Skyrim/Breath of the Wild/The Witcher were to have a baby and gave birth in sprite art with its roots in Tibia, what features would you want to see focused on?
thats nice multiplataform!!!!
 
There are several aspects to this project I find unrealistic, this especially...

Releasing on Multiplatform (Windows, Mac, iOS, Android, Xbox, PS, Nintendo Switch, and more)
by REIGNCITY STUDIOS

Playstation and Xbox licence fees are around $5k each, plus the dev kits are about $10k. Nevermind Nintendo. Is there really a calling for tibia on console? A 2d mmorpg with a semi dependency on keyboard and mouse play. I can't see this being worth the $30-40k investment just to be considered as multiplatform.

Also out of interest, have you ever tried to open a real map in rme? You'd be lucky if it doesn't freeze up your computer for some time. Imagine a full scale map with 115 floors, essentially 8x that of tibia. So I hope you have a very powerful computer for this in the future!

The project itself looks cool but I reckon it is far too ambitious with no real action plan on how to achieve it. Cross platform is not needed and is a waste of investment in my opinion. Drop it and focus purely on the OT side.

It might be cool because it's not been done but you need to ask yourself why it hasn't been done. OTClient allows cross platform via android but it's more of a novelty than a necessity. Be smart with your development plans.
 
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titlecomplete.png

Sacrifices must be made,
The consequences are unavoidable.

From the vainglorious capital city filled to the brim with greed, to its underground slums where they dump the slaving labor class; the lives of people can be worlds apart, even if they share the same Bastioned City in the ruins of Nelja'Eva. The Cataract—a fiend assimilated in the darkest of voids—has all but consumed the land’s Mana and seeks to bring life to its knees. Kings and Queens once ruling in peace have gone rampant with dark power.
Origin is an allegory of tragedy—a trio of stories that intertwine and propel a movement to save the remainder of all sovereign races from total dissolution—or send it into an immediate final collapse.
The tale you write on Nelja’Eva will not only pave the Setters path in escaping...but will also carry forth its consequences to their new world, Azakelis.

~Full synopsis for all three stories available on our updated website's new branch: ORIGIN | a Deivos Shard Story (https://www.originonline.net/)~
Fat credits to @Cwiras for both the music and mapping


What is Origin: a Deivos Shard Story, and why is it important to The Deivos Shards: Azakelis?

As we inch ever-so-slowly towards delivering a grand world in Azakelis, the story began on a far off a land now consumed by darkness. Origin follows three different stories of three key characters in the full game. Not only will it be an interactive short-story series, it will also eventually unfold and become our very first public Alpha Test in the future, taking place on a land soon to be forgotten, Nelja'Eva.
In this Beta Test, you will be playing as one of three pre-set archetypes, struggling to survive an apocalyptic plague that is working to bring all life to its knees.

Far more info and depth is being put into this Beta Test, and updates will be releasing soon on our Discord, Origin main website, and on this thread.

Until next update~


PS: @ above

No one said we were using OTCanything or RMEanything. That's smol brain for a new game. We already abolished all the old "sprotbdatetc" type files into one, written in a far superior language.
Also, first 2 paragraphs are irrelevant to ID/self publishing. Dev kits are below 200 to free, and that's as much as we'll say for now.​
 
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~Darkness Falls~
There will be no ambient light slider, as vibes are important to set any mood, thus we will feature a "True Dark" system. Our game's almost-pitch-black night time/undergrounds will hide player/creature names from sight and will only be revealed in the light, or using abilities/with the help of passives. You'll never know what the darkness is hiding, for the fog creeping over the sea to consume the land grows stronger.




And just a little start to our true Bestiary~


~creature concept by @Dan Gro ~
wyszymora blank.png
"The forests of Azakelis are home to many creatures and fauna that will stalk you in the dark. The Wyszymora are nature's guardian spirits that once rose in three forms to protect all forest life from unnecessary harm, but as the land grows darker...the spirits fall tainted to the grasp of the Cataract."
~Penned by Archvisit Magister Syladar Solonna


 
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The project promises to be great, it is a pity that we will have to wait for it until 2022.
I keep my fingers crossed, a definite something fresh. I love this nice, but a bit dark graphic style :D
Good luck!
 
The project promises to be great, it is a pity that we will have to wait for it until 2022.
I keep my fingers crossed, a definite something fresh. I love this nice, but a bit dark graphic style :D
Good luck!

Our public testing phase, ORIGIN--or Prologue Phase as I like to call it instead of BETA/ALPHA etc--will showcase many features our game will have to offer in terms of mechanics and style of play, but will feature a separate story and "island" that falls in place right before "the Setters escaped to Azakelis."


No firm date on this exactly but definitely sooner than later, and definitely much sooner than TDS: Azakelis launch [which won't feature a public 'Beta' version]
:)
 
Video footage of some really epic stuff may be coming a lot sooner than we thought 👀

That being said, here's a couple things that we'd like to know if players would find it a deal breaker or not:

Minimap ~ We don't want a "minimap" in the traditional sense. We want a more realistic, illustrated map with place-able markers, notes, and skills/abilities that alter/enhance the "map UI" etc.

Faction-tied-trees ~ Players are able to build multiple types of characters, for each skill and ability will have its own path in a tree to grow and evolve, but with that being said, ELEMENTAL ABILITIES are going to be tied to one of 3 "Spiritual Faiths" that players can only choose to join permanently (but yes, players are able to complete and try the first bits of each Elemental Quest line before "deciding").

FYI: the ultimate reason to why players can only choose one is the race (or war) to the Meridian (a heavenly area that opens to only one spiritual faith once per year).

Thoughts?

Also, enjoy this sick concept art of a Deivos Shard and an intro that will be fully voice acted by a lovely cosplay icon of Vancouver, BC!

ds.png
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