• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

[Global] ༻The Deivos Shards Discussion Thread༺


~A small update on our "Test Game"~

The Cataract.png


"Nelja'Eva has fallen, the crown sodden with dark magic. There is no hope as the land does cry, for mother's mana has run dry.

Be it as a human warrior, a dwarf knight, or an elven thief―the mission is to escape to a new land sighted on the horizon, but the Cataract cast a shadowy dome above the sky which has blotted out the sun and prevents anyone or anything from leaving. The Shade shrinks every day...infecting whatever it touches with wicked corruption.

The King and Queen already have the darkness whispering in their ears and the Guard has been tainted, striking anyone down who opposes the Empire's harsh rule. You work to produce for the Kingdom, or you are disposed of and fed to the Shade.

As a working Citizen or rebellious Gutter Rat going about the final days of Nelja'Eva, it is your purpose to find the Dark Heart that fuels the evil entity swallowing the world. To break the storm and allow the ships to sail may be the last thing death will allow you to do, for defeating the Cataract is inconceivable.


Will you quarrel with death or let the light slip into darkness?"

1621235126340.png


~TLDR: Players will get to choose between one of 3:
a human with aggressive close combat-focused abilities/skill trees; a dwarf with defensive tank-focused abilities/skill trees; an elf with evasive speed & ranged focused abilities/skill trees.
All trees and options will be limited in comparison to main game. This is purely for testing reasons and also to serve as a gaming experiment which will impact the start of Azakelis and its 1st Year-end Live Event, being that Origin is a Prequel to the TDS series.



 
It's been a while, and a lot has changed.
We've been still hard at work with much we don't want to share until it's ready, and much work is still to be done. One feature that's being developed right now is focused on PvP while still being a key PvE aspect.


🏰FORTS🏯


Scattered around the world of Azakelis, players will find Forts/Encampments which are bastioned and home to rogue Setters or new world creatures. Upon clearing a Fort and defeating its "Chief," a player can claim the Fort so as long as they're Active (online) and within the allowed distance threshold. It will also be tied to the Alignment of the player who claims it (more on this further).
Forts claimed by players will become "Safe Zones" from monsters and violent NPCs, as the guards defend and deal high damage while there are healers in the town that heal for free, and merchants to sell general loot. Players of the opposite alignment whom approach the fort will be warned of hostile defense if they cross the bridge/gate.
Opposite alignment players can attack to claim the Fort. In order to Win claim over a Fort, attacking players must defeat all NPC Guards, which then triggers the "Chief" mini-boss to start. Defeating the Chief grants the player who receives the "Killing Blow" battle achievement to Claim the Fort. Alternatively, killing the Claimant Player grants an instant Victory, not needing to kill the NPCs or the Chief.


Untitled-2.png
(old pic, not for in-game anymore, just to give an example of the idea)

A little more about the Forts:

  • Strength of NPC Guards whom attack monsters on sight or defend against players scale to player who laid claim to the Flag. Player who claims Fort can choose a second in command to lead the Fort should the player have to leave (log off) or if they successfully die (getting downed does not count).
  • NPCs inside will not interact with opposite alignment UNLESS Claimant player informs a Guard (any) that a player in the same party as you is allowed access. Those players will be exempt from hostile activity, and be allowed to use any services inside the fort, so as long as they're still in the party with original correct aligned player that invited them into the fort.
  • Should a player leave the party during the visit, they will be forcefully kicked out (get a punt in the ass with some damage) within 1 minute if they dont peacefully leave. Players with max dark alignment can stay and fight from their position of being warned.
  • If fort becomes "unoccupied" (via player logging off, dying, or being too far from the outpost for x time), the native npc enemy/monster will respawn and take the fort back automatically.
  • There will be a grace period where a fort is neutral and can be claimed by anyone who claims the Flag.
  • If a nuetral alignment player lays claim to the flag, the Fort stays neutral and free from hostile NPCs for its Active time (or until an alignment claims it). Any player can use NPC services from Nuetral Forts, but Guards only defend against monsters/hostile players.



Last but not least, we want to give you a peek at a concept for a biome being worked on. Keep in mind, it's early work and way more variety will be added. We just wanted to play around with colors and find something more unique/original.
(crappy effect to protect the sprites)

biome test.png


Big things are on the way, multiple, but for now we're going to keep our mouths closed until we got something really epic to show. A local talent is in the studio right now and she's recording a number of epic lines for some videos 🙏

Until then~​
 
Last edited:
Playstation and Xbox licence fees are around $5k each, plus the dev kits are about $10k. Nevermind Nintendo. Is there really a calling for tibia on console? A 2d mmorpg with a semi dependency on keyboard and mouse play. I can't see this being worth the $30-40k investment just to be considered as multiplatform.
Who needs to buy those dev kits to make it run on that platform? Last I checked, MANY game engines that are FREE allow for targeted platforming, and I have done so myself , with install and testing... worked just fine, and not a dollar paid...
 


This is a small but big little update that we couldn't hold back from showing off. While it's still very early concept assets, they're already taking form and the identity of Azakelis is coming closer to reality.


Azakelis Environment Test 2021-07-18.png
 
Definetely one of the most interesting things im waiting for, hopefully it will see the light of day in its full glory.
 
Back
Top