msg.addByte(player->isAccessPlayer() ? 0xFF : lightInfo.level);
msg.addByte(lightInfo.level);
msg.addByte(player->isAccessPlayer() ? 0xFF : lightInfo.level);
msg.addByte(lightInfo.level);
Thanks im using Tfs 1.3 i can't find this linei'm assuming you're using TFS 1.X since you didn't provide your tfs version (which you should do 100% of the time)
protocolgame.cpp inside of ProtocolGame::AddCreature
replacewith thisC++:msg.addByte(player->isAccessPlayer() ? 0xFF : lightInfo.level);C++:msg.addByte(lightInfo.level);
msg.addByte(player->isAccessPlayer() ? 0xFF : lightInfo.level);