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TFS 0.X GM Ghost - Crashing when goes to player

potinho

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Good morning people, everything fine? I have a bug, I believe it is known. My engine is OTX 2 (TFS 0.X), when I become invisible (ghost) with the GM and I /goto the player, if it is moving it bugs, could you help me to fix this bug?
 

mano368

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The problem can be the effect of ghost, maybe client player side doesnt have the effect.
This problem can go unnoticed when you use otclient, as it may not debug even if an effect is missing, while the tibia client when it doesn't support something gives the bug.
 
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potinho

potinho

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The problem can be the effect of ghost, maybe client player side doesnt have the effect.
This problem can go unnoticed when you use otclient, as it may not debug even if an effect is missing, while the tibia client when it doesn't support something gives the bug.
I realize that, there's a way to fix? Some guys told me its in tile.cpp, but i dont know how to begin
 
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potinho

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But 2.15 is 8.6 protocol, no? Did you make changes to the protocol by yourself?
Used one similar to this:


Came with multi-protocol (7.4, 7.6 and 7.72)
 

mano368

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Used one similar to this:


Came with multi-protocol (7.4, 7.6 and 7.72)
this one has modifications in the client, otxserver 2.15 is 8.6, I don't know if there were other versions, now if you are using the one from the link you sent me, it has its own client, that is, it has modifications, and one of these may have to do with the ghost, or it could be that the problem is something else and we are just delusional
 
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potinho

potinho

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this one has modifications in the client, otxserver 2.15 is 8.6, I don't know if there were other versions, now if you are using the one from the link you sent me, it has its own client, that is, it has modifications, and one of these may have to do with the ghost, or it could be that the problem is something else and we are just delusional
This is what happens in client when i /goto on player with gm in ghost mode:

GIF_17-06-2022_10-14-44.gif
 
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