Yes i will tell you how i did.......
data/creaturescripts/scripts/login.lua -> registerCreatureEvent(cid, "Reward")
data/creaturescripts/creaturescripts.xml -> <event type="death" name="Reward" event="script" value="reward.lua"/>
data/creaturescripts/scripts/reward.lua -> function onDeath(cid, corpse, deathList)
if isPlayer(cid) then
local v = { killer_name = getCreatureName(deathList[1]), killer_level = getPlayerLevel(deathList[1]), target_name = getCreatureName(cid), target_level = getPlayerLevel(cid) }
local reward = doAddContainerItem(corpse.uid, 5943, 1)
doItemSetAttribute(reward, "description", "" .. (getPlayerSex(cid) == 0 and "She" or "He") .. " was killed at level " .. v.target_level .. " by " .. v.killer_name .. " who was level " .. v.killer_level .. " at the time. " .. (getCreatureSkullType(cid) <= SKULL_GREEN and "[Unjustified]" or "[Justified]"))
doItemSetAttribute(reward, "name", v.target_name .."'s Heart")
end
return true
end