someone help me add in this script, players will gain 200 of experience only when take a skin of creatures,
and receive a white msg on screen "you found a skin"
If fail, will not receive nothing... no msg and no experience
Thanks
My Script
and receive a white msg on screen "you found a skin"
If fail, will not receive nothing... no msg and no experience
Thanks
My Script
Lua:
local config = {
[5091] = {
-- Minotaurs
[4011] = {value = 25000, newItem = 5080},
[2871] = {value = 25000, newItem = 5878},
[2866] = {value = 25000, newItem = 5878},
[2876] = {value = 25000, newItem = 5878},
[3090] = {value = 25000, newItem = 5878},
[23463] = {value = 25000, newItem = 5878},
[23467] = {value = 25000, newItem = 5878},
[23471] = {value = 25000, newItem = 5878},
-- Low Class Lizards
[4259] = {value = 25000, newItem = 5876},
[4262] = {value = 25000, newItem = 5876},
[4256] = {value = 25000, newItem = 5876},
-- High Class Lizards
[11288] = {value = 25000, newItem = 5876},
[11280] = {value = 25000, newItem = 5876},
[11272] = {value = 25000, newItem = 5876},
[11284] = {value = 25000, newItem = 5876},
-- Dragons
[3104] = {value = 25000, newItem = 5877},
[2844] = {value = 25000, newItem = 5877},
-- Dragon Lords
[2881] = {value = 25000, newItem = 5948},
-- Behemoths
[2931] = {value = 35000, newItem = 5893},
-- Bone Beasts
[3031] = {value = 25000, newItem = 5925},
-- The Mutated Pumpkin
[8961] = { { value = 5000, newItem = 7487 }, { value = 10000, newItem = 7737 }, { value = 20000, 6492 }, { value = 30000, newItem = 8860 }, { value = 45000, newItem = 2683 }, { value = 60000, newItem = 2096 }, { value = 90000, newItem = 9005, amount = 50 } },
-- Marble
[11343] = { {value = 10000, newItem = 11345, desc = "This shoddy work was made by |PLAYERNAME|." }, {value = 35000, newItem = 11345, desc = "This little figurine made by |PLAYERNAME| has some room for improvement." }, { value = 60000, newItem = 11346, desc = "This little figurine of Tibiasula was masterfully sculpted by |PLAYERNAME|." } },
-- Ice Cube
[7441] = {value = 25000, newItem = 7442},
[7442] = {value = 25000, newItem = 7444},
[7444] = {value = 25000, newItem = 7445},
[7445] = {value = 25000, newItem = 7446},
},
[5942] = {
-- Demon
[2916] = {value = 25000, newItem = 5906},
-- Vampires
[2956] = {value = 25000, newItem = 5905},
[9654] = {value = 25000, newItem = 5905, after = 9658},
[8938] = {value = 25000, newItem = 5905},
[21275] = {value = 25000, newItem= 5905}
}
}
function onUse(player, item, fromPosition, target, toPosition, isHotkey)
local skin = config[item.itemid][target.itemid]
-- Wrath of the emperor quest
if item.itemid == 5908 and target.itemid == 12295 then
target:transform(12287)
player:say("You carve a solid bowl of the chunk of wood.", TALKTYPE_MONSTER_SAY)
-- An Interest In Botany Quest
elseif item.itemid == 5908 and target.itemid == 11691 and player:getItemCount(12655) > 0 and player:getStorageValue(Storage.TibiaTales.AnInterestInBotany) == 1 then
player:say("The plant feels cold but dry and very soft. You streak the plant gently with your knife and put a fragment in the almanach.", TALKTYPE_MONSTER_SAY)
player:setStorageValue(Storage.TibiaTales.AnInterestInBotany, 2)
elseif item.itemid == 5908 and target.itemid == 11653 and player:getItemCount(12655) > 0 and player:getStorageValue(Storage.TibiaTales.AnInterestInBotany) == 2 then
player:say("You cut a leaf from a branch and put it in the almanach. It smells strangely sweet and awfully bitter at the same time.", TALKTYPE_MONSTER_SAY)
player:setStorageValue(Storage.TibiaTales.AnInterestInBotany, 3)
end
if not skin then
player:sendCancelMessage(RETURNVALUE_NOTPOSSIBLE)
return true
end
local random, effect, transform = math.random(1, 100000), CONST_ME_MAGIC_RED, true
if type(skin[1]) == 'table' then
local added = false
local _skin
for i = 1, #skin do
_skin = skin[i]
if random <= _skin.value then
if target.itemid == 11343 then
effect = CONST_ME_ICEAREA
local gobletItem = player:addItem(_skin.newItem, _skin.amount or 1)
if gobletItem then
gobletItem:setDescription(_skin.desc:gsub('|PLAYERNAME|', player:getName()))
end
added = true
elseif isInArray({7441, 7442, 7444, 7445}, target.itemid) then
player:addItem(_skin.newItem, _skin.amount or 1)
effect = CONST_ME_BLOCKHIT
added = true
else
player:addItem(_skin.newItem, _skin.amount or 1)
added = true
end
break
end
end
if not added and target.itemid == 8961 then
effect = CONST_ME_BLOCKHIT
transform = false
end
elseif random <= skin.value then
if target.itemid == 11343 then
effect = CONST_ME_ICEAREA
local gobletItem = player:addItem(skin.newItem, skin.amount or 1)
if gobletItem then
gobletItem:setDescription(skin.desc:gsub('|PLAYERNAME|', player:getName()))
end
elseif isInArray({7441, 7442, 7444, 7445}, target.itemid) then
if skin.newItem == 7446 then
player:addAchievement('Ice Sculptor')
end
player:addItem(skin.newItem, skin.amount or 1)
effect = CONST_ME_BLOCKHIT
else
player:addItem(skin.newItem, skin.amount or 1)
end
else
if isInArray({7441, 7442, 7444, 7445}, target.itemid) then
player:say('The attempt of sculpting failed miserably.', TALKTYPE_MONSTER_SAY)
effect = CONST_ME_BLOCKHIT
else
effect = CONST_ME_BLOCKHIT
end
end
toPosition:sendMagicEffect(effect)
if transform then
target:transform(skin.after or target.itemid + 1)
end
return true
end