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[Help] doPlayerSendExtendedOpcode

Exedion

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Please can anyone explain me how to use:
Lua:
doPlayerSendExtendedOpcode(cid, opcode, buffer)
wich are the parameters?
in order to use "opcode" and "buffer" option please!
 
It is used for custom network messages when connecting with otclient, opcode is basically message header where buffer is the body of message.

Thanks for reply! can you post a example here? this can be use to execute functions in otclient? like when a player cast a spells, with that function can send opcode to the client play a sound effect of the spell?

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