Rafaelizidoro
New Member
- Joined
- Jan 5, 2013
- Messages
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Hello Everybody,
I'm creating a NPC from Island of Destiny, but my knowledge is small.
I want create a Knight Hykrion from Island of destiny.
Your transcript is: Hi, yes, knighthood, yes, yes.
I need help to fix this script:
I'm creating a NPC from Island of Destiny, but my knowledge is small.
I want create a Knight Hykrion from Island of destiny.
Your transcript is: Hi, yes, knighthood, yes, yes.
I need help to fix this script:
Lua:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
function onCreatureAppear(cid) npcHandler:eek:nCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:eek:nCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:eek:nCreatureSay(cid, type, msg) end
function onThink() npcHandler:eek:nThink() end
function creatureSayCallback(cid, type, msg)
if (msgcontains(msg, "yes") or msgcontains(msg, "YES")) then
npcHandler:say("Yes, that's the attitude you need as a knight - strong-willed and determined! I can either you {knighthood} immediately or give you more information about us. What's your wish?", cid)
elseif Topic[cid] == 1 then
if msgcontains(msg, 'information') or msgcontains(msg, "INFORMATION") then
npcHandler:say("MESSAGE TO INFORMATION!", cid)
Topic[cid] = nil
elseif msgcontains(msg, "no") then
npcHandler:say("Well, I won't talk you into it. Maybe you would like to hear what {Narai}, {Estrella} and {Yandur} have to say about the other vocations. Ask me about {Information} anytime.", cid)
Topic[cid] = nil
end
if msgcontains(msg, 'knighthood') or msgcontains(msg, "KNIGHTHOOD") then
npcHandler:say("Are you sure that you can fulfill the duties of a knight and that you have all needed information?", cid)
Topic[cid] = 2
elseif msgcontains(msg, "no") then
npcHandler:say("Well, I won't talk you into it. Maybe you would like to hear what {Narai}, {Estrella} and {Yandur} have to say about the other vocations. Ask me about {Information} anytime.", cid)
Topic[cid] = nil
end
elseif Topic[cid] == 2 then
if msgcontains(msg, 'yes') or msgcontains(msg, "YES") then
npcHandler:say("Be aware that this decision is final! Step in front of me and annouce it proudly: DO YOU WANT TO BE A KNIGHT?", cid)
talk_state = 1
else
npcHandler:say('MENSAGEM QUE INFORMA O PLAYER QUE JÁ TEM LV!', cid)
talk_state = 0
end
Topic[cid] = 3
elseif msgcontains(msg, "no") then
npcHandler:say("Well, I won't talk you into it. Maybe you would like to hear what {Narai}, {Estrella} and {Yandur} have to say about the other vocations. Ask me about {Information} anytime.", cid)
npcHandler:releaseFocus(cid)
Topic[cid] = nil
end
elseif Topic[cid] == 3 then
if msgcontains(msg, 'yes') or msgcontains(msg, "YES") then
if getCreatureStorage(cid, 43211) == 1 == FALSE then
npcHandler:say("SO BE IT! Stand strong and prud, knight "..getCreatureName(cid).."! Learn the words of your first spell: 'UTEVO LUX' and shine! You may cast it by saying the magic words 'UTEVO LUX' while you have 20 mana or more. ...", cid)
doPlayerSetVocation(cid, 4)
setPlayerStorageValue(cid, 43211,1)
doSendMagicEffect(getCreaturePosition(cid), 14)
else
npcHandler:say('SE APARECER ESSA MENSAGEM, MANTER.', cid)
end
elseif msgcontains(msg, "no") then
npcHandler:say("Well, I won't talk you into it. Maybe you would like to hear what {Narai}, {Estrella} and {Yandur} have to say about the other vocations. Ask me about {Information} anytime.", cid)
npcHandler:releaseFocus(cid)
Topic[cid] = nil
end
return true
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())
Last edited: