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Lua help skill craft system

poncex

New Member
Joined
Nov 11, 2012
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hi all, I am trying to add a skill bar for crafting, the problem is that when raising skill, it is not reflected in the crafting system, making it impossible to create items

http://imgfz.com/i/kqPcdlv.png an example of the problem

Lua:
local storageOffset = 1000
local skillRate = 30
function Player.getCSkill(self, skill)
    return self:getStorageValue(cSkills[skill].storage)
end

function Player.setCSkill(self, skill, new)
    return self:setStorageValue(cSkills[skill].storage, new)
end

function Player.addCSkillTries(self, skill, count)
    local current = self:getCSkill(skill)
    self:sendTextMessage(MESSAGE_EVENT_ADVANCE, "You advanced to " .. string.lower(skill) .. " level " .. current + count .. ".")
    return self:setCSkill(skill, current + count)
end

function Player.getCSkillTries(self, skill)
    return self:getStorageValue(cSkills[skill].storage + storageOffset)
end

function Player.getRequiredCTries(self, skill)
    local currentLevel = self:getStorageValue(cSkills[skill].storage)
    local requiredTries = math.floor(50 * math.pow(cSkills[skill].ratetries, currentLevel - 10) / skillRate)
    return requiredTries
end

function Player.setCTries(self, skill, value)
    return self:setStorageValue(cSkills[skill].storage + storageOffset, value)
end

function Player.addSkillTries(self, skill, tries)
    local current = self:getCSkillTries(skill)
    if self:getCSkill(skill) >= cSkills[skill].maxskill then
        return false
    end
    self:setStorageValue(cSkills[skill].storage + storageOffset, current + tries)
    while self:getCSkillTries(skill) > self:getRequiredCTries(skill) do
        self:setCTries(skill, self:getCSkillTries(skill) - self:getRequiredCTries(skill))
        self:addSkillTries(SKILL_CRAFTING, 1)
    end
    return true
end

function Player.getCSkillPercent(self, skill)
    return 100 - math.floor((self:getCSkillTries(skill) / self:getRequiredCTries(skill)) * 100)
end

my script
 
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