local mType = Game.createMonsterType("Training Machine")
local monster = {}
monster.description = "Training Machine"
monster.experience = 0
monster.outfit = {
lookType = 1142
}
monster.health = 1000000
monster.maxHealth = monster.health
monster.race = "energy"
monster.corpse = 0
monster.speed = 0
monster.maxSummons = 0
monster.changeTarget = {
interval = 1*1000,
chance = 0
}
monster.flags = {
summonable = false,
attackable = true,
hostile = true,
convinceable = false,
illusionable = false,
canPushItems = true,
canPushCreatures = true,
targetDistance = 1,
staticAttackChance = 100,
}
monster.summons = {
}
monster.voices = {
interval = 5000,
chance = 10,
{text = "I hope you are enjoying your sparring Sir or Ma'am!", yell = false},
{text = "Threat level rising!", yell = false},
{text = "Engaging in hostile interaction!", yell = false},
{text = "Rrrtttarrrttarrrtta", yell = false},
{text = "Please feel free to hit me Sir or Ma'am!", yell = false},
{text = "klonk klonk klonk", yell = false},
{text = "Self-diagnosis running.", yell = false},
{text = "Battle simulation proceeding.", yell = false},
{text = "Repairs initiated!", yell = false}
}
monster.loot = {
}
monster.attacks = {
{name = "melee", attack = 130, effect = CONST_ME_DRAWBLOOD, interval = 2*1000, minDamage = -1, maxDamage = -2}
}
monster.defenses = {
defense = 1,
armor = 1,
{name = "combat", type = COMBAT_HEALING, chance = 15, interval = 2*1000, minDamage = 10000, maxDamage = 50000, effect = CONST_ME_MAGIC_BLUE}
}
monster.elements = {
}
monster.immunities = {
}
--[[
mType.onThink = function(monster, interval)
print("I'm thinking")
end
mType.onAppear = function(monster, creature)
if monster:getId() == creature:getId() then
print(monster:getId(), creature:getId())
end
end
mType.onDisappear = function(monster, creature)
if monster:getId() == creature:getId() then
print(monster:getId(), creature:getId())
end
end
mType.onMove = function(monster, creature, fromPosition, toPosition)
if monster:getId() == creature:getId() then
print(monster:getId(), creature:getId(), fromPosition, toPosition)
end
end
mType.onSay = function(monster, creature, type, message)
print(monster:getId(), creature:getId(), type, message)
end
]]
mType:register(monster)