CollapserMemory
New Member
- Joined
- Dec 4, 2014
- Messages
- 66
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--- Weapon Paralyse By Vinny ---
local percent = 30 --- Chance Percent for Paralyse
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, 38)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, 31)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -2.1, -85, -2.0, 85)
local condition = createConditionObject(CONDITION_PARALYZE)
setConditionParam(condition, CONDITION_PARAM_TICKS, 5000)
setConditionParam(condition, CONDITION_PARAM_SPEED, -50000)
setConditionFormula(condition, -1.0, 0, -1.0, 0)
setCombatCondition(combat, condition)
function onUseWeapon(cid, var)
if isCreature(variantToNumber(var)) then
if percent >= math.random(1,100) then
doAddCondition(variantToNumber(var), condition)
end
end
return doCombat(cid, combat, var)
end
local percent = 30 --- Chance Percent for Paralyse
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, 38)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, 31)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -2.1, -85, -2.0, 85)
local condition = createConditionObject(CONDITION_PARALYZE)
setConditionParam(condition, CONDITION_PARAM_TICKS, 5000)
setConditionParam(condition, CONDITION_PARAM_SPEED, -50000)
setConditionFormula(condition, -1.0, 0, -1.0, 0)
setCombatCondition(combat, condition)
function onUseWeapon(cid, var)
if isCreature(variantToNumber(var)) then
if percent >= math.random(1,100) then
doAddCondition(variantToNumber(var), condition)
end
end
return doCombat(cid, combat, var)
end