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Lua help with animation effects

Fairoh

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Sep 8, 2008
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As I can do to activate an animation effect on my server?, I added the sprites, only to be turned on, please help.
 
You gotta Add them in your const.h and recompile your server
const.h lines
Code:
enum MagicEffect_t
{
	MAGIC_EFFECT_DRAW_BLOOD	= 0x00,
	MAGIC_EFFECT_LOSE_ENERGY	= 0x01,
	MAGIC_EFFECT_POFF		= 0x02,
	MAGIC_EFFECT_BLOCKHIT		= 0x03,
	MAGIC_EFFECT_EXPLOSION_AREA	= 0x04,
	MAGIC_EFFECT_EXPLOSION_DAMAGE	= 0x05,
	MAGIC_EFFECT_FIRE_AREA		= 0x06,
	MAGIC_EFFECT_YELLOW_RINGS	= 0x07,
	MAGIC_EFFECT_POISON_RINGS	= 0x08,
	MAGIC_EFFECT_HIT_AREA		= 0x09,
	MAGIC_EFFECT_TELEPORT		= 0x0A, //10
	MAGIC_EFFECT_ENERGY_DAMAGE	= 0x0B, //11
	MAGIC_EFFECT_WRAPS_BLUE	= 0x0C, //12
	MAGIC_EFFECT_WRAPS_RED	= 0x0D, //13
	MAGIC_EFFECT_WRAPS_GREEN	= 0x0E, //14
	MAGIC_EFFECT_HITBY_FIRE	= 0x0F, //15
	MAGIC_EFFECT_POISON		= 0x10, //16
	MAGIC_EFFECT_MORT_AREA		= 0x11, //17
	MAGIC_EFFECT_SOUND_GREEN	= 0x12, //18
	MAGIC_EFFECT_SOUND_RED		= 0x13, //19
	MAGIC_EFFECT_POISON_AREA	= 0x14, //20
	MAGIC_EFFECT_SOUND_YELLOW	= 0x15, //21
	MAGIC_EFFECT_SOUND_PURPLE	= 0x16, //22
	MAGIC_EFFECT_SOUND_BLUE	= 0x17, //23
	MAGIC_EFFECT_SOUND_WHITE	= 0x18, //24
	MAGIC_EFFECT_BUBBLES		= 0x19, //25
	MAGIC_EFFECT_CRAPS		= 0x1A, //26
	MAGIC_EFFECT_GIFT_WRAPS	= 0x1B, //27
	MAGIC_EFFECT_FIREWORK_YELLOW	= 0x1C, //28
	MAGIC_EFFECT_FIREWORK_RED	= 0x1D, //29
	MAGIC_EFFECT_FIREWORK_BLUE	= 0x1E, //30
	MAGIC_EFFECT_STUN		= 0x1F, //31
	MAGIC_EFFECT_SLEEP		= 0x20, //32
	MAGIC_EFFECT_WATERCREATURE	= 0x21, //33
	MAGIC_EFFECT_GROUNDSHAKER	= 0x22, //34
	MAGIC_EFFECT_HEARTS		= 0x23, //35
	MAGIC_EFFECT_FIREATTACK	= 0x24, //36
	MAGIC_EFFECT_ENERGY_AREA	= 0x25, //37
	MAGIC_EFFECT_SMALLCLOUDS	= 0x26, //38
	MAGIC_EFFECT_HOLYDAMAGE	= 0x27, //39
	MAGIC_EFFECT_BIGCLOUDS		= 0x28, //40
	MAGIC_EFFECT_ICEAREA		= 0x29, //41
	MAGIC_EFFECT_ICETORNADO	= 0x2A, //42
	MAGIC_EFFECT_ICEATTACK		= 0x2B, //43
	MAGIC_EFFECT_STONES		= 0x2C, //44
	MAGIC_EFFECT_SMALLPLANTS	= 0x2D, //45
	MAGIC_EFFECT_CARNIPHILA	= 0x2E, //46
	MAGIC_EFFECT_PURPLEENERGY	= 0x2F, //47
	MAGIC_EFFECT_YELLOWENERGY	= 0x30, //48
	MAGIC_EFFECT_HOLYAREA		= 0x31, //49
	MAGIC_EFFECT_BIGPLANTS		= 0x32, //50
	MAGIC_EFFECT_CAKE		= 0x33, //51
	MAGIC_EFFECT_GIANTICE		= 0x34, //52
	MAGIC_EFFECT_WATERSPLASH	= 0x35, //53
	MAGIC_EFFECT_PLANTATTACK	= 0x36, //54
	MAGIC_EFFECT_TUTORIALARROW	= 0x37, //55
	MAGIC_EFFECT_TUTORIALSQUARE	= 0x38, //56
	MAGIC_EFFECT_MIRRORHORIZONTAL	= 0x39, //57
	MAGIC_EFFECT_MIRRORVERTICAL	= 0x3A, //58
	MAGIC_EFFECT_SKULLHORIZONTAL	= 0x3B, //59
	MAGIC_EFFECT_SKULLVERTICAL	= 0x3C, //60
	MAGIC_EFFECT_ASSASSIN		= 0x3D, //61
	MAGIC_EFFECT_STEPSHORIZONTAL	= 0x3E, //62
	MAGIC_EFFECT_BLOODYSTEPS	= 0x3F, //63
	MAGIC_EFFECT_STEPSVERTICAL	= 0x40, //64
	MAGIC_EFFECT_YALAHARIGHOST	= 0x41, //65
	MAGIC_EFFECT_BATS		= 0x42, //66
	MAGIC_EFFECT_SMOKE		= 0x43, //67
	MAGIC_EFFECT_INSECTS		= 0x44, //68
[COLOR="red"]	MAGIC_EFFECT_NEW		= 0x45, //69[/COLOR]<- hexnumber of the sprite

[COLOR="Red"]	MAGIC_EFFECT_LAST		= MAGIC_EFFECT_NEW;[/COLOR]

	//for internal use, dont send to client
	MAGIC_EFFECT_NONE		= 0xFF,
	MAGIC_EFFECT_UNKNOWN		= 0xFFFF
};
to import the hexs use this converter
http://www.easycalculation.com/decimal-converter.php
then you gotta change your libs too
000-constant.lua
Code:
CONST_ME_DRAWBLOOD = 0
CONST_ME_LOSEENERGY = 1
CONST_ME_POFF = 2
CONST_ME_BLOCKHIT = 3
CONST_ME_EXPLOSIONAREA = 4
CONST_ME_EXPLOSIONHIT = 5
CONST_ME_FIREAREA = 6
CONST_ME_YELLOW_RINGS = 7
CONST_ME_GREEN_RINGS = 8
CONST_ME_HITAREA = 9
CONST_ME_TELEPORT = 10
CONST_ME_ENERGYHIT = 11
CONST_ME_MAGIC_BLUE = 12
CONST_ME_MAGIC_RED = 13
CONST_ME_MAGIC_GREEN = 14
CONST_ME_HITBYFIRE = 15
CONST_ME_HITBYPOISON = 16
CONST_ME_MORTAREA = 17
CONST_ME_SOUND_GREEN = 18
CONST_ME_SOUND_RED = 19
CONST_ME_POISONAREA = 20
CONST_ME_SOUND_YELLOW = 21
CONST_ME_SOUND_PURPLE = 22
CONST_ME_SOUND_BLUE = 23
CONST_ME_SOUND_WHITE = 24
CONST_ME_BUBBLES = 25
CONST_ME_CRAPS = 26
CONST_ME_GIFT_WRAPS = 27
CONST_ME_FIREWORK_YELLOW = 28
CONST_ME_FIREWORK_RED = 29
CONST_ME_FIREWORK_BLUE = 30
CONST_ME_STUN = 31
CONST_ME_SLEEP = 32
CONST_ME_WATERCREATURE = 33
CONST_ME_GROUNDSHAKER = 34
CONST_ME_HEARTS = 35
CONST_ME_FIREATTACK = 36
CONST_ME_ENERGYAREA = 37
CONST_ME_SMALLCLOUDS = 38
CONST_ME_HOLYDAMAGE = 39
CONST_ME_BIGCLOUDS = 40
CONST_ME_ICEAREA = 41
CONST_ME_ICETORNADO = 42
CONST_ME_ICEATTACK = 43
CONST_ME_STONES = 44
CONST_ME_SMALLPLANTS = 45
CONST_ME_CARNIPHILA = 46
CONST_ME_PURPLEENERGY = 47
CONST_ME_YELLOWENERGY = 48
CONST_ME_HOLYAREA = 49
CONST_ME_BIGPLANTS = 50
CONST_ME_CAKE = 51
CONST_ME_GIANTICE = 52
CONST_ME_WATERSPLASH = 53
CONST_ME_PLANTATTACK = 54
CONST_ME_TUTORIALARROW = 55
CONST_ME_TUTORIALSQUARE = 56
CONST_ME_MIRRORHORIZONTAL = 57
CONST_ME_MIRRORVERTICAL = 58
CONST_ME_SKULLHORIZONTAL = 59
CONST_ME_SKULLVERTICAL = 60
CONST_ME_ASSASSIN = 61
CONST_ME_STEPSHORIZONTAL = 62
CONST_ME_BLOODYSTEPS = 63
CONST_ME_STEPSVERTICAL = 64
CONST_ME_YALAHARIGHOST = 65
CONST_ME_BATS = 66
CONST_ME_SMOKE = 67
CONST_ME_INSECTS = 68
[COLOR="red"]CONST_ME_NEW = 69[/COLOR]<- number of the sprite
CONST_ME_NONE = 255
[COLOR="red"]CONST_ME_LAST = CONST_ME_NEW[/COLOR]
i just took the NEW as example, you can call it how u want
 
Last edited:
I find that file?, I'm tired of it took three weeks searching x.x someone could make a very detailed guide with pictures, download links, etc.
I beg you please be X.X
 
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