Xagul
deathzot.net
- Joined
- Jun 30, 2008
- Messages
- 1,294
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- 1,037
Hello, I have been pondering for some time as to what draws players into high rate servers.
For a while now I have been convinced players enjoy seeing big numbers and the constant feel that they are indeed advancing. Something about gaining a level quickly and as a result doing slightly more damage vs. waiting longer to level while watching an exp % go up. On the other hand, I also feel people enjoy seeing big damage numbers. This concept is really evident in JRPGs as they tend to use big bold lettering for their damage text and often times numbers > 100,000.
I personally always make high rate servers because myself and many others enjoy them so much. With that said I do think there is an inherit problem with numbers getting to out of hand to the point where they cannot be read easily. Because of this I have been thinking about a way to display damage in a different way.
My question is simple. Do you like this way of formatting damage? Do you think it takes away the high rate feeling? I am curious, so vote and leave a reply on your opinion!
Edit:
Some tests using capital letters as well...
Edit 2:
Decided to just do all ideas and let players choose when they want xD
Healing
For a while now I have been convinced players enjoy seeing big numbers and the constant feel that they are indeed advancing. Something about gaining a level quickly and as a result doing slightly more damage vs. waiting longer to level while watching an exp % go up. On the other hand, I also feel people enjoy seeing big damage numbers. This concept is really evident in JRPGs as they tend to use big bold lettering for their damage text and often times numbers > 100,000.
I personally always make high rate servers because myself and many others enjoy them so much. With that said I do think there is an inherit problem with numbers getting to out of hand to the point where they cannot be read easily. Because of this I have been thinking about a way to display damage in a different way.
My question is simple. Do you like this way of formatting damage? Do you think it takes away the high rate feeling? I am curious, so vote and leave a reply on your opinion!
Edit:
Some tests using capital letters as well...
Edit 2:
Decided to just do all ideas and let players choose when they want xD
Healing
Last edited: