I've done it manBy selecting the house in RME, and placing a house door tile at the door![]()
I've done it man![]()
This is in all houses in new place, "Rathleton"...a simpel test. Own the house on your god, then !leavehouse. The spot where you get teleported on is configured as door pos by RME.
This is in all houses in new place, "Rathleton"...
I've done this test...all houses are configured, but my problem is in the door, don't showing the house owner.
Look in RME too:
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Ok, thank you @MokerhamerI have taken a look at it, it seems the new doors havent been configured yet with a door id. Compare door configuration with a thais default house door you'll see what i mean with door id.
*I have reported this at RME Mapeditor, it's a mapeditor thing. i have the same bug.
<item id="22817" article="a" name="closed door">
<attribute key="type" value="door" />
<attribute key="blockprojectile" value="1" />
</item>
I already set xml attributes, but in RME dont apprer Door ID.In the items.xml in Remere, add attribute type door to the door.
Then the Door ID in Remere needs to be 1 or higher.Code:<item id="22817" article="a" name="closed door"> <attribute key="type" value="door" /> <attribute key="blockprojectile" value="1" /> </item>
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Its work's now, I have forgot to update items.xmlYou need to edit the items.xml in Remere, it should be the one of the client version you use in Remere.
It's the same man, latest version of tfsUse the items.otb from your server in Remere or the one from Remere in your server.