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Houses Rathleton

Xtr3m3

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Anyone can help me to fix houses in Rathleton?

How I configure the doors to show house owner?

t3duNPi.png


Thanks!
 
a simpel test. Own the house on your god, then !leavehouse. The spot where you get teleported on is configured as door pos by RME.
This is in all houses in new place, "Rathleton"...
I've done this test...all houses are configured, but my problem is in the door, don't showing the house owner.

Look in RME too:
Ba9XN1t.png
 
Last edited:
This is in all houses in new place, "Rathleton"...
I've done this test...all houses are configured, but my problem is in the door, don't showing the house owner.

Look in RME too:
Ba9XN1t.png

I have taken a look at it, it seems the new doors havent been configured yet with a door id. Compare door configuration with a thais default house door you'll see what i mean with door id.
*I have reported this at RME Mapeditor, it's a mapeditor thing. i have the same bug.
 
In the items.xml in Remere, add attribute type door to the door.
Code:
<item id="22817" article="a" name="closed door">
     <attribute key="type" value="door" />
     <attribute key="blockprojectile" value="1" />
</item>
Then the Door ID in Remere needs to be 1 or higher.
vtO83tUe8.png
 
In the items.xml in Remere, add attribute type door to the door.
Code:
<item id="22817" article="a" name="closed door">
     <attribute key="type" value="door" />
     <attribute key="blockprojectile" value="1" />
</item>
Then the Door ID in Remere needs to be 1 or higher.
vtO83tUe8.png
I already set xml attributes, but in RME dont apprer Door ID.
 
You need to edit the items.xml in Remere, it should be the one of the client version you use in Remere.
Its work's now, I have forgot to update items.xml :rolleyes:

But look this, in RME:
j27z84H.png


Now, in-game:
Y5QLdZq.png


You know why I got this bug?

I test put all doors in another place and all works fine, but when I will use to house, he change automatically.

I only need fix it to done :D
 
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