maybe your pointer:
globalevents* pointer;
delete pointer;
pointer = null;
yes?
hehe i think you are trying to wanna make a mockery off me ha ha haha ha very mockeryyes but this fixes globalevents error line 109
bool Sniper:: Pointer(PointEnemy* enemy, uint32_t self, const std::string& suicide)
{
if (!enemy) {
delete pointer;
} else if (self) {
return pointer;
}
sendGlobalEvents = true;
pointer = null;
delete pointer;
}
Thanks you very much i remove it and my server works :3TFS?
If you are using 1.X i guess is at data/events/scripts/player.lua at Player.onLook method