Tatuy
New Member
- Joined
- Jul 6, 2007
- Messages
- 147
- Reaction score
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Dragon Lord "Example":
1- Notes the following attribute:
2- The attack on the game shown as:
The id of the "fire field" of a normal monster is 1487, so I need to change to 1492. Is this possible?
Could i solve this by removing the monster's attack and adding one with a separate lua file?
I am eternally grateful to all of you for lending me some of your attention, I will be pendiende of responses and really thank you all!
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="dragon lord" nameDescription="a dragon lord" race="blood" experience="4200" speed="240" manacost="0">
<health now="1900" max="1900"/>
<look type="39" head="20" body="30" legs="40" feet="50" corpse="5984"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="1"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="300"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="75" attack="75"/>
<attack name="fire" interval="3000" chance="17" range="7" radius="4" target="1" min="-120" max="-180">
<attribute key="shootEffect" value="fire"/>
<attribute key="areaEffect" value="firearea"/>
</attack>
<attack name="firefield" interval="3000" chance="10" range="7" radius="4" target="1">
<attribute key="shootEffect" value="fire"/>
</attack>
<attack name="fire" interval="4000" chance="12" length="8" spread="3" min="-150" max="-250">
<attribute key="areaEffect" value="firearea"/>
</attack>
</attacks>
<defenses armor="25" defense="20">
<defense name="healing" interval="2000" chance="15" min="57" max="93">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<immunities>
<immunity physical="0"/>
<immunity energy="0"/>
<immunity fire="1"/>
<immunity poison="1"/>
<immunity lifedrain="1"/>
<immunity paralyze="1"/>
<immunity outfit="1"/>
<immunity drunk="1"/>
<immunity invisible="1"/>
<immunity ice="0"/>
<immunity holy="0"/>
<immunity death="0"/>
<immunity earth="0"/>
</immunities>
<voices interval="5000" chance="10">
<voice sentence="ZCHHHHH" yell="1"/>
<voice sentence="YOU WILL BURN!" yell="1"/>
</voices>
<loot>
<item id="2148" countmax="100" chance1="100000" chancemax="0"/>
<item id="2672" countmax="2" chance1="20000" chancemax="0"/>
<item id="2033" chance="1818"/>
<item id="8849" chance="1000" /> -- modify crossbow
<item id="1976" chance="3333"/>
<item id="2413" chance="5000"/>
<item id="2498" chance="588"/>
<item id="2492" chance="333"/>
<item id="7588" chance="1100"/> --strong heal potion
<item id="2546" countmax="5" chance1="2500" chancemax="0"/>
<item id="2547" countmax="10" chance1="2222" chancemax="0"/>
<item id="2796" countmax="1" chance1="6666" chancemax="0"/>
<item id="5948" countmax="1" chance1="5000" chancemax="0"/>
<item id="1987" chance="100000">
<inside>
<item id="7402" chance="400"/> --Dragon Slayer
<item id="2479" chance="400"/>
<item id="7378" chance="2500" countmax="1" /> -- royal spear
<item id="6542" chance="900" countmax="1" /> -- red egg
<item id="2148" countmax="100" chance1="100000" chancemax="0"/>
<item id="2177" countmax="1" chance="600"/>
<item id="2167" chance="5000"/>
<item id="2149" countmax="2" chance1="833" chancemax="0"/>
<item id="2392" chance="1428"/>
<item id="2146" countmax="2" chance1="2222" chancemax="0"/>
<item id="2528" chance="1333"/>
<item id="5882" countmax="1" chance1="5000" chancemax="0"/>
</inside>
</item>
</loot>
</monster>
1- Notes the following attribute:
Code:
<attack name="firefield" interval="3000" chance="10" range="7" radius="4" target="1">
2- The attack on the game shown as:
The id of the "fire field" of a normal monster is 1487, so I need to change to 1492. Is this possible?
Could i solve this by removing the monster's attack and adding one with a separate lua file?
I am eternally grateful to all of you for lending me some of your attention, I will be pendiende of responses and really thank you all!
Last edited: