• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!
  • 2026 staff recruitment is open! Check it out and consider applying!

How do i make AOLs unlimited

@up idiot
Here's a mod try it.
Code:
<?xml version="1.0" encoding="UTF-8"?>
<mod name="Red Skull Amulet" version="1.0" author="--" contact="--" enabled="yes">
        <description><![CDATA[
                This Is Will Protect Your Items Even If You Have Red Skull.
        ]]></description>

        <item id="2196" article="a" name="Red Skull Amulet" override="yes"/>

        <event type="login" name="RedSkullAmulet_Login" event="buffer"><![CDATA[
                registerCreatureEvent(cid, "RedSkullAmulet_Login")
        ]]></event>

        <event type="death" name="RedSkullAmulet_Login" event="script"><![CDATA[
                function onDeath(cid, corpse, deathList)
                        if (getPlayerSlotItem(cid, CONST_SLOT_NECKLACE).itemid == 2196) then
                                if (getCreatureSkullType(cid) == SKULL_RED) then
                                        doCreatureSetDropLoot(cid, false)
                                end
                        end
                        return true
                end
        ]]></event>
</mod>
 
@up yea it's good but it's red skull amulet so it will protect him even he have red skull :p
he can add to the amulet
Code:
		<attribute key="charges" value="99999"/>
		<attribute key="preventDrop" value="99999"/>
 
IDIOT i didnt make it, go to spam in other place piece of shit
I just put this mod to make this guy think and edit it by himselft to make it work.....

Code:
<?xml version="1.0" encoding="UTF-8"?>
<mod name="AOL" version="1.0" author="--" contact="--" enabled="yes">
        <description><![CDATA[
                This Is Will Protect Your Items.
        ]]></description>

        <item id="2173" article="a" name="Red Skull Amulet" override="no"/>

        <event type="login" name="RedSkullAmulet_Login" event="buffer"><![CDATA[
                registerCreatureEvent(cid, "RedSkullAmulet_Login")
        ]]></event>

        <event type="death" name="RedSkullAmulet_Login" event="script"><![CDATA[
                function onDeath(cid, corpse, deathList)
                        if (getPlayerSlotItem(cid, CONST_SLOT_NECKLACE).itemid == 2173) then
                                
                                        doCreatureSetDropLoot(cid, false)
                                end
                        end
                        return true
                end
        ]]></event>
</mod>
NOW TEST IT
 
Last edited:
Back
Top