TFS 1.2 Client 8.0 HELP!
How good is it to remove this exhausted :
and add this one?
I need Fix this Script
V V V
How good is it to remove this exhausted :
Code:
local time_in_seconds = 1 -- in seconds
local cooldown_id = 123456
Code:
if creature:getStorageValue(555551) >= os.time() , creature:setStorageValue(555551, os.time() + 1)
I need Fix this Script
V V V
Lua:
local drunk = Condition(CONDITION_DRUNK)
drunk:setParameter(CONDITION_PARAM_TICKS, 60000)
local poison = Condition(CONDITION_POISON)
poison:setParameter(CONDITION_PARAM_DELAYED, true)
poison:setParameter(CONDITION_PARAM_MINVALUE, -50)
poison:setParameter(CONDITION_PARAM_MAXVALUE, -120)
poison:setParameter(CONDITION_PARAM_STARTVALUE, -5)
poison:setParameter(CONDITION_PARAM_TICKINTERVAL, 4000)
poison:setParameter(CONDITION_PARAM_FORCEUPDATE, true)
local time_in_seconds = 1 -- in seconds
local cooldown_id = 123456
local fluidMessage = {
[2] = "Aaaah...",
[3] = "Aah...",
[4] = "Urgh!",
[5] = "Mmmh.",
[7] = "Aaaah...",
[11] = "Urgh!",
[13] = "Urgh!",
[15] = "Aah...",
[19] = "Urgh!",
}
local distillery = {[5513] = 5469, [5514] = 5470}
function onUse(player, item, fromPosition, target, toPosition, isHotkey, cid, exhaust)
if checkSpellCd(player, cooldown_id, time_in_seconds) == false then return false end -- added line for andu's cooldown system
local targetItemType = ItemType(target.itemid)
if targetItemType and targetItemType:isFluidContainer() then
if target.type == 0 and item.type ~= 0 then
target:transform(target:getId(), item.type)
item:transform(item:getId(), 0)
return true
elseif target.type ~= 0 and item.type == 0 then
target:transform(target:getId(), 0)
item:transform(item:getId(), target.type)
return true
end
end
if target.itemid == 1 then
if item.type == 0 then
player:sendTextMessage(MESSAGE_STATUS_SMALL, "It is empty.")
elseif target.uid == player.uid then
if item.type == 7 then
player:addMana(math.random(70, 150))
toPosition:sendMagicEffect(CONST_ME_MAGIC_BLUE)
end
if table.contains({3, 15, 43}, item.type) then
player:addCondition(drunk)
elseif item.type == 4 then
player:addCondition(poison)
elseif item.type == 2 then
player:addHealth(160)
toPosition:sendMagicEffect(CONST_ME_MAGIC_BLUE)
end
player:say(fluidMessage[item.type] or "Gulp.", TALKTYPE_MONSTER_SAY)
item:transform(item:getId(), 0)
else
Game.createItem(2016, item.type, toPosition):decay()
item:transform(item:getId(), 0)
end
else
local fluidSource = targetItemType and targetItemType:getFluidSource() or 0
if fluidSource ~= 0 then
item:transform(item:getId(), fluidSource)
elseif table.contains(distillery, target.itemid) then
local tmp = distillery[target.itemid]
if tmp then
item:transform(item:getId(), 0)
else
player:sendCancelMessage("You have to process the bunch into the distillery to get rum.")
end
elseif item.type == 0 then
player:sendTextMessage(MESSAGE_STATUS_SMALL, "It is empty.")
else
if toPosition.x == CONTAINER_POSITION then
toPosition = player:getPosition()
end
Game.createItem(2016, item.type, toPosition):decay()
item:transform(item:getId(), 0)
end
end
return true
end