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How i can active Transparence

ERROR: invalid thing type client id 622 in category 0?
 
Hi,

I use the spr way.
Activate the alpha channel method and edited the sprite of the water (622)

and I got this:

ITs floor 5 to 6.. anyone know how I can fix?

iypobb.png
 
Sorry for revive this topic but,

ERROR: invalid thing type client id 622 in category 0

Someone find the solution?
 
Hi,

I use the spr way.
Activate the alpha channel method and edited the sprite of the water (622)

and I got this:

ITs floor 5 to 6.. anyone know how I can fix?

iypobb.png

If you want to achive it you need to edit TFS sources.
 
Baxnie's instructions were quite vague & only after some trial & error did I stumble upon a solution.

To achieve this, create a file called things.otml
Code:
items
  622
    opacity: 0.5
    full-ground: false
Place things.otml in modules/game_things

in modules/game_things/things.lua
before the closing end of function load() add
Code:
g_things.loadOtml('things.otml')
7cdfd0ba805d6748f277e10896dab334.png
 
Baxnie's instructions were quite vague & only after some trial & error did I stumble upon a solution.


Place things.otml in modules/game_things

in modules/game_things/things.lua
before the closing end of function load() add
Code:
g_things.loadOtml('things.otml')
7cdfd0ba805d6748f277e10896dab334.png

Thanks! I've spent hours with trial and error just like you but gave up and went the SPR way.

Did what you said and boom, first try.
 
Baxnie's instructions were quite vague & only after some trial & error did I stumble upon a solution.


Place things.otml in modules/game_things

in modules/game_things/things.lua
before the closing end of function load() add
Code:
g_things.loadOtml('things.otml')
7cdfd0ba805d6748f277e10896dab334.png
This is awesome! I hope it works :)
 
I think you should make the waterfall also transparent :)

Made them transparent and looks kind of cool too. Doesn't break the looks for other waterfalls in the map either.

https://media.discordapp.net/attach...51353884672/unknown.png?width=1225&height=668


I tryed transparent lava but it didnt look that good, will also try swamp/slime and see how it looks. There are some glass walls I may try too.

Also made this.

https://i.imgur.com/KJl9ngv.jpg


But for now I will stick to block visibility in the transition between transparent water and sea, dont really want to get into adding new sprites. (for this I just editted existing sprites as there are 2 diffrent sprites for the same sand/water border for whatever reason)
 
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