Hi,
I use the spr way.
Activate the alpha channel method and edited the sprite of the water (622)
and I got this:
ITs floor 5 to 6.. anyone know how I can fix?
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Place things.otml in modules/game_thingsTo achieve this, create a file called things.otml
Code:items 622 opacity: 0.5 full-ground: false
g_things.loadOtml('things.otml')
Baxnie's instructions were quite vague & only after some trial & error did I stumble upon a solution.
Place things.otml in modules/game_things
in modules/game_things/things.lua
before the closing end of function load() add
Code:g_things.loadOtml('things.otml')
![]()
This is awesome! I hope it worksBaxnie's instructions were quite vague & only after some trial & error did I stumble upon a solution.
Place things.otml in modules/game_things
in modules/game_things/things.lua
before the closing end of function load() add
Code:g_things.loadOtml('things.otml')
![]()
I think you should make the waterfall also transparent
I think you should make the waterfall also transparent![]()