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How to add custom sprites [8.0 client] and make them work ! ?

Chemiann

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Okay... so I'm looking since hours through all the otland and youtube, and I still have no idea, how to do this shhht because nothing works >.< I can't even upload any sprites (items) to my object builder, because it doesn't read .png files ( and I dunno how to convert to .otb - been looking on the web and still found one video tutorial that doesnt work for me :/) . I can add only a graphic in "sprites" sheet, but can't add sht in "Objects" sheet... I've tried all the tutorials and instructions I could find and still, nothing works, or I'm to silly :-(
soo, to the question!
I have to add custom sprites to my 8.0 client, give them proper properties (like walkable, unmovable etc) and some names, so I could find them later in RME, but I'm stuck :-( I've made the sprite (here you go: item_7476_.webpprawydolny.webplewygórny.webp - just wanted to add the corners to the metal border/frame) and I have no idea what to do next. My puplit is stuffed with all kind of tibia.dat and .spr files I've been trying on, various object builders, item editors (no idea how this works lol) and it's a total mess...

please, help <3 If anyone have done it, and can provide at least some link to proper item editor/object builder, and some short instruction, would be great
Post automatically merged:

Okay, so I've managed to upload the item using both ItemEditor and ObjectBuilder - the key was to use OB ver. 0.4.8 - it was the only one, that could save me the file as .obd

if anyone want's a step by step tutorial, how to do it, I can provide

but... that haven't helped me much xD since I can't find the item I added in my map editor >.> been serching through the id and everywhere, ITS NOT HERE OMG
 
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Okay... so I'm looking since hours through all the otland and youtube, and I still have no idea, how to do this shhht because nothing works >.< I can't even upload any sprites (items) to my object builder, because it doesn't read .png files ( and I dunno how to convert to .otb - been looking on the web and still found one video tutorial that doesnt work for me :/) . I can add only a graphic in "sprites" sheet, but can't add sht in "Objects" sheet... I've tried all the tutorials and instructions I could find and still, nothing works, or I'm to silly :-(
soo, to the question!
I have to add custom sprites to my 8.0 client, give them proper properties (like walkable, unmovable etc) and some names, so I could find them later in RME, but I'm stuck :-( I've made the sprite (here you go: View attachment 95703View attachment 95705View attachment 95704 - just wanted to add the corners to the metal border/frame) and I have no idea what to do next. My puplit is stuffed with all kind of tibia.dat and .spr files I've been trying on, various object builders, item editors (no idea how this works lol) and it's a total mess...

please, help <3 If anyone have done it, and can provide at least some link to proper item editor/object builder, and some short instruction, would be great
Post automatically merged:

Okay, so I've managed to upload the item using both ItemEditor and ObjectBuilder - the key was to use OB ver. 0.4.8 - it was the only one, that could save me the file as .obd

if anyone want's a step by step tutorial, how to do it, I can provide

but... that haven't helped me much xD since I can't find the item I added in my map editor >.> been serching through the id and everywhere, ITS NOT HERE OMG
replace items.otb in map edytor and in RME Raw Palette > others
in my rme i need to add it to %appdata%
 
Hmm, I've tried this and it didin't worked... what RME are you using (and for what client?) Because the coolest one, canary from opentibiabr doesnt work with 8.0 (or at least not for me) And what is %appdata% in RME? Because simply replacing the items.otb doesn't work - and btw. I've opened items.otb and im RME and it contains totally different items >.< omg
 
I work on custom client 8.0

I add sprites/items to server step by step:

objectbuilder > create new item + right panel add new sprite
itemeditor > open items.otb from server folder then [ edit > creating missing items ] and save
then put items.otb to rme folder check if preferences [ctrl +p] and make sure you pick your client version

if not work i can show you on discord: qloop_
 
1762101263645.webpOkay, folks! With the great guide and help from Wassup, I've been able to actually do it ! haha :D It works, the sprite is loaded and works in game, I will later write a step by step guide, so anyone can use it (and me too, when I will forgot how to do it :P)

if you are wondering, the custom sprites are the corners of the metal borders, and the metal borders changed a bit, so they could fit the corners :-) So total of 8 custom sprites loaded sucesfully !
 
Ok, my friend !
What you need for now is:

Object Builder (GitHub - punkice3407/ObjectBuilder (https://github.com/punkice3407/ObjectBuilder) - I'm not sure though, if I'm using this one, but if it won't work, you can try with different ones)

Item Editor (Releases · ottools/ItemEditor (https://github.com/ottools/ItemEditor/releases)) - just download the .exe file and install it

Map editor (GitHub - TibiaDev/canary-remeres-map-editor: Remere's Map Editor (https://github.com/TibiaDev/canary-remeres-map-editor)) - not sure again, if I'm using this one, but they are all similar, so just try with any that's matching your tibia version


Now step by step

1. Get your sprite ready, saved as .png , having exactly 32x32 pixels (just for now, you can then experiment with something bigger or even animations, but first experience the joy of making something basic work)

2. Open your ObjectBuilder and open in it your tibia.spr file

3. Focus on the left side. Press the " I>I " button, to go to the last sprite, now add a "NEW" sprite

4. Now double click left mouse button on the new, empty sprite you have added - the empty square should appear in the middle of your screen. Now simply drag your .png sprite file into that space in OB - it should add the sprite.

5. Now all you have to do, is to set the right properties of your added item : you can experiment with that, or simply find similar item that already existed, and use the same properties that's in that item. now SAVE your new item. That's it. "Compile" the OB, and close it.

6. Open Item Editor, go to File > Preferences > and check the folder with your tibia files (tibia.spr)

7. Open your items.otb file (data > items > items.otb)

8. Edit > create missing items

9. Now go to the last item on your list, and check if your new added item is there, if the sprite looks alright and if it has the properties it should and SAVE

10. Copy your items.otb from your server files, and change it with the one you have in your RME (data > 8.0 > items.otb)

11. Now you can open RME, and your added item should be in RAW > Others at the very bottam :-)

That's it . It works for me, tell me if it works for you as well (if not, try different OB, since I remember I had problem with that and I don't really know which actually started working for me)

PS. Your item is, for now, just an graphic with some physical properties (like unmovable, unpassable, etc) but to give it properties like weight / armor / NAME, you have to edit some .xml files with your text editor - and I haven't reached this part yet, so I won't help you there :P

best luck
 
Hello !

I work on SimOne MapEditor 0.5.0 but this program does not read more than 32700 sprites.

Does anyone have SimOne MapEditor 0.5.1? It's needed to load 65,000 sprites in the 8.10 client. Best regards.
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Simone Map Editor 0.5.0 - 0.5.1

Hello !

I have project Edited Ots 8.10.
I break sprite limit to 65535 sprites.
Yesterday, I ran the first test, adding 33,537 sprites with Object Builder 0.5.5.
Tibia 8.10 reads the tibia.spr file.
The server engine reads the tibia.spr file, and the graphics are present on the server. SimOne MapEditor 0.5.0 opens, but all the sprites are white, or rather, there are none.

I ran the test with Object Builder and saved Tibia.spr with 32,700 graphics, and SimOne MapEditor reads the sprite files normally.

Help
Does SimOne MapEditor 0.5.1 solve this problem? Please provide a link or package.

Regards
 
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