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Lua How to check how many players my server is capable of serving?

T

tejdi

Guest
How to check how many players my server is capable of serving?
Is there a script that would allow me to check how many players can I have online at the same time without lags?
(I am using Nostalrius 7.7)
 
There are no universal numbers that would work here.
It all depends on your server. What is the map size, how many monsters there are, what scripts are used. Too many variables that would affect server performance based on CCU.
 
There are no universal numbers that would work here.
It all depends on your server. What is the map size, how many monsters there are, what scripts are used. Too many variables that would affect server performance based on CCU.
I know that. The question is:
Is there a way of testing that?
For example, logging in dummy players or anything similar?
 
This isn't what you're asking, but my general guide for resource usage on older protocol servers is this:

+1gb ram per 50mb map;
+1gb ram per 150 concurrent players supported;
+1gb ram if hosting on windows;
+1 vCore per 50 concurrent players supported* or + 1 whole core per 200 players supported**;
+1 Mbit per second per 100 concurrent players supported.

* Suggested vCores is going to depend on the provider your going with, what the CPU is and how oversold it might be.
** Suggested whole cores is also going to depend on what the CPU actually is (e.g. an AMD EPYC is going to outperform an Intel Xeon 1280)
Typically you're not going to be constrained by CPU though unless you have some really awful shit going on.
 
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