How can i make my ot be pvp enforced ingame? I use tfs 0.3.6
in config i did put world type = pvp-enforced
but it didnt work
any suggestions?
local config = {
nopvp = {"1", "nopvp", "nonpvp", "no-pvp", "non-pvp", "safe"},
pvp = {"2", "pvp", "normal"},
pvpenforced = {"3", "pvpe", "pvpenforced", "pvp-enforced", "war"}
}
config.lua20:16 /mode pvpe
20:16 Gameworld type set to: PVP-Enforced.
They dont get skulls now. But they dont get exp ;S
rateExperienceFromPlayers = 0
-- Experience from players
-- NOTE: min~Threshold* set to 0 will disable the minimum threshold:
-- player will gain experience from every lower leveled player.
-- max~Threshold* set to 0 will disable the maximum threshold:
-- player will gain experience from every higher leveled player.
minLevelThresholdForKilledPlayer = 0.9
maxLevelThresholdForKilledPlayer = 1.1
-- Experience from players
-- NOTE: min~Threshold* set to 0 will disable the minimum threshold:
[COLOR="Red"]-- player will gain experience from every lower leveled player.[/COLOR]
-- max~Threshold* set to 0 will disable the maximum threshold:
[COLOR="red"] -- player will gain experience from every higher leveled player.[/COLOR]
Aff you are noob please
Code:-- Experience from players -- NOTE: min~Threshold* set to 0 will disable the minimum threshold: [COLOR="Red"]-- player will gain experience from every lower leveled player.[/COLOR] -- max~Threshold* set to 0 will disable the maximum threshold: [COLOR="red"] -- player will gain experience from every higher leveled player.[/COLOR]
Read the fucking comments, that's what they are for.
On a similar matter (and sorry for hijacking the thread), how does this work:
Lua:-- Experience from players -- NOTE: min~Threshold* set to 0 will disable the minimum threshold: -- player will gain experience from every lower leveled player. -- max~Threshold* set to 0 will disable the maximum threshold: -- player will gain experience from every higher leveled player. minLevelThresholdForKilledPlayer = 0.9 maxLevelThresholdForKilledPlayer = 1.1
Im making a fun-type private war server to play with my brothers and cousins during these holidays, but after I made all the scripts and everything I realized I cant make the "pvp enforced" system work properly -.-
I dont understand what that "threshold" thing really is (despite the comments on the file), or how it works. Right now it seems like the whole system is bugged, sometimes you get exp from people, and sometimes you just dont :/
Basically I want it so a lvl 8 can get exp from a lvl 40 and a lvl 9999999999 can get exp from a lvl 1, which exageratedly means, no "lvl limit" for exp gains (and yes, Ive tried changing it to 0, etc, but didnt work).
Currently it is like a lvl 30 can only get exp from people on a +4-4ish level range, and I just cant figure how to fix it.
So, anyone knows how can I make this happen?
(Ill be +repping helpful responses)
Nvm, I managed to remake the whole pvp-enf exp system manually through scripts, thanks for nothing -.-
anyone fixed it? I want pvp-e with getting skulls % fraga
GG? can have the solution to want make pvp-e with skull ?
yes but i want the player have skull when they are killing other player. When i can configure my config.lua with the mode PVP-ENFORCED the the white skull or red or black no appears :sIf you just mean Skulls with Experience, just set world type to PvP and enable PvP with experience in your config.lua.
worldType = "pvp"
experienceByKillingPlayers = true