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Lua How to make an item store a value?

You can use item attributes.

C++:
ITEM_ATTRIBUTE_NONE,
ITEM_ATTRIBUTE_ACTIONID = 1 << 0,
ITEM_ATTRIBUTE_UNIQUEID = 1 << 1,
ITEM_ATTRIBUTE_DESCRIPTION = 1 << 2,
ITEM_ATTRIBUTE_TEXT = 1 << 3,
ITEM_ATTRIBUTE_DATE = 1 << 4,
ITEM_ATTRIBUTE_WRITER = 1 << 5,
ITEM_ATTRIBUTE_NAME = 1 << 6,
ITEM_ATTRIBUTE_ARTICLE = 1 << 7,
ITEM_ATTRIBUTE_PLURALNAME = 1 << 8,
ITEM_ATTRIBUTE_WEIGHT = 1 << 9,
ITEM_ATTRIBUTE_ATTACK = 1 << 10,
ITEM_ATTRIBUTE_DEFENSE = 1 << 11,
ITEM_ATTRIBUTE_EXTRADEFENSE = 1 << 12,
ITEM_ATTRIBUTE_ARMOR = 1 << 13,
ITEM_ATTRIBUTE_HITCHANCE = 1 << 14,
ITEM_ATTRIBUTE_SHOOTRANGE = 1 << 15,
ITEM_ATTRIBUTE_OWNER = 1 << 16,
ITEM_ATTRIBUTE_DURATION = 1 << 17,
ITEM_ATTRIBUTE_DECAYSTATE = 1 << 18,
ITEM_ATTRIBUTE_CORPSEOWNER = 1 << 19,
ITEM_ATTRIBUTE_CHARGES = 1 << 20,
ITEM_ATTRIBUTE_FLUIDTYPE = 1 << 21,
ITEM_ATTRIBUTE_DOORID = 1 << 22,

Just choose one of those and try:
item:setAttribute(ITEM_ATTRIBUTE_TEXT, "123")
 
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