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How to make infinite potions?

cveba007

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I want to know how to put on infinite mana potions.. if some1 knows..
 
let me help you on this one...

first of all, you post in the wrong forum...

in data/actions/scripts/liquids/potion.lua... where

Code:
local config = {
[COLOR="Red"][B]	removeOnUse = "no",[/B][/COLOR]
	usableOnTarget = "yes", -- can be used on target? (fe. healing friend)
	splashable = "no",
	realAnimation = "no", -- make text effect visible only for players in range 1x1
	healthMultiplier = 1.0,
	manaMultiplier = 1.0
}

there... this is crying damson... in other places it just appear the
Code:
doRemovePlayerItem(cid,xxxx,1)
in that case, you delete that lua sentence...

add me rep if i helped you...

i'm using crying damson6 and i have 4 months without script ANYTHING, so if i'm not right with the code, feel free to other players put one :D
 
This is the potions.lua script I'm using on my OTServer and it works simply fine, no errors ;)

Code:
local config = {
    removeOnUse = "no",
    usableOnTarget = "yes", -- can be used on target? (fe. healing friend)
    splashable = "no",
    range = -1,
    realAnimation = "no", -- make text effect visible only for players in range 1x1
    multiplier = {
        health = 1.0,
        mana = 1.0
    }
}

config.removeOnUse = getBooleanFromString(config.removeOnUse)
config.usableOnTarget = getBooleanFromString(config.usableOnTarget)
config.splashable = getBooleanFromString(config.splashable)
config.realAnimation = getBooleanFromString(config.realAnimation)

local POTIONS = {
    [8704] = {empty = 7636, splash = 42, health = {50, 100}}, -- small health potion
    [7618] = {empty = 7636, splash = 42, health = {100, 200}}, -- health potion
    [7588] = {empty = 7634, splash = 42, health = {200, 400}, level = 50, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- strong health potion
    [7591] = {empty = 7635, splash = 42, health = {500, 700}, level = 80, vocations = {4, 8}, vocStr = "knights"}, -- great health potion
    [8473] = {empty = 7635, splash = 42, health = {800, 1000}, level = 130, vocations = {4, 8}, vocStr = "knights"}, -- ultimate health potion

    [7620] = {empty = 7636, splash = 47, mana = {70, 130}}, -- mana potion
    [7589] = {empty = 7634, splash = 47, mana = {110, 190}, level = 50, vocations = {1, 2, 3, 5, 6, 7}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion
    [7590] = {empty = 7635, splash = 47, mana = {200, 300}, level = 80, vocations = {1, 2, 5, 6}, vocStr = "sorcerers and druids"}, -- great mana potion

    [8472] = {empty = 7635, splash = 43, health = {200, 400}, mana = {110, 190}, level = 80, vocations = {3, 7}, vocStr = "paladins"} -- great spirit potion
}

local exhaust = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100))

function onUse(cid, item, fromPosition, itemEx, toPosition)
    local potion = POTIONS[item.itemid]
    if(not potion) then
        return false
    end

    if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then
        if(not config.splashable) then
            return false
        end

        if(toPosition.x == CONTAINER_POSITION) then
            toPosition = getThingPosition(item.uid)
        end

        return true
    end

    if(hasCondition(cid, CONDITION_EXHAUST)) then
        doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)
        return true
    end

    if(((potion.level and getPlayerLevel(itemEx.uid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(itemEx.uid)))) and
        not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES))
    then
        doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1)
        return true
    end

    if(config.range > 0 and cid ~= itemEx.uid and getDistanceBetween(getThingPosition(cid), getThingPosition(itemEx.uid)) > config.range) then
        return false
    end

    local health = potion.health
    if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.multiplier.health))) then
        return false
    end

    local mana = potion.mana
    if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.multiplier.mana))) then
        return false
    end

    doSendMagicEffect(getThingPosition(itemEx.uid), CONST_ME_MAGIC_BLUE)
    if(not config.realAnimation) then
        doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1)
    else
        for i, tid in ipairs(getSpectators(getThingPosition(itemEx.uid), 1, 1)) do
            if(isPlayer(tid)) then
                doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1, false, tid)
            end
        end
    end

end
 
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