fireelement
New Member
how to fix runes in hotkey:
game.cpp
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change to:
game.cpp
search:
Lua:
void Game::showHotkeyUseMessage(Player* player, Item* item)
{
int32_t subType = -1;
if(item->hasSubType() && !item->hasCharges())
subType = item->getSubType();
const ItemType& it = Item::items[item->getID()];
uint32_t count = player->__getItemTypeCount(item->getID(), subType, false);
char buffer[40 + it.name.size()];
if(count == 1)
sprintf(buffer, "Using the last %s...", it.name.c_str());
else
sprintf(buffer, "Using one of %d %s...", count, it.pluralName.c_str());
player->sendTextMessage(MSG_INFO_DESCR, buffer);
}
change to:
Lua:
void Game::showHotkeyUseMessage(Player* player, Item* item)
{
const ItemType& it = Item::items[item->getID()];
uint32_t count = player->__getItemTypeCount(item->getID(), -1);
char buffer[40 + it.name.size()];
if(count == 1)
sprintf(buffer, "Using the last %s...", it.name.c_str());
else
sprintf(buffer, "Using one of %d %s...", count, it.pluralName.c_str());
player->sendTextMessage(MSG_INFO_DESCR, buffer);
}
Last edited: