Much thanks for your response i mean i found smth like this as an animated aura but it seems like a video so the size will be more than 40m which i think will be impossible importing it to objecteditor as an outfit?Hello @DreadShi,
There are many many approaches to this, I suggest you to learn a little bit more about how TFS and OTClient works in order for you to decide which approach you feel like taking on.
Basically you have either the clients shader and draw, which might feel very advanced, perhaps too complicated if you have no experience with programming or you can just import the aura to the sprites file as an outfit over the standard outfits and add these new outfit IDs to the server so it knows which ones it can deliver to the player.
Let me know if you need further help or questions.
Best Wishes,
Okke
Process? any tip xDOtclientv8
Yeah, don't buy it.Process? any tip xD
First would be converting your aura to an animated .png- after that basically just use the example by Kondrah in his discord (Client side, if you want server side and everyone to see it that's another thing):Process? any tip xD
local widgetTop = g_ui.loadUIFromString([[
Label
size: 32 32
color: red
text: Top
]])
local widgetBottom = g_ui.loadUIFromString([[
Label
size: 48 32
color: yellow
text: Bottom
text-align: bottom
]])
player:clearWidgets()
player:addTopWidget(widgetTop)
player:addBottomWidget(widgetBottom)
Yea but think i have to export the png file to spr file using objectbuilder?First would be converting your aura to an animated .png- after that basically just use the example by Kondrah in his discord (Client side, if you want server side and everyone to see it that's another thing):
View attachment 52999LUA:local widgetTop = g_ui.loadUIFromString([[ Label size: 32 32 color: red text: Top ]]) local widgetBottom = g_ui.loadUIFromString([[ Label size: 48 32 color: yellow text: Bottom text-align: bottom ]]) player:clearWidgets() player:addTopWidget(widgetTop) player:addBottomWidget(widgetBottom)
___
Since is basically .otui format you can play around with opacity and what not.
Also looking at the link you gave I don't think is the correct perspective.