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How to remove delay of pushing players from far?

locked21

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I want NO delay when pushing players from far.

In a lot of OT's I've played when you are 2+ SQM's away from some player and you push him, when your character gets close to the target, the player automatically gets pushed/moved.

In my OT I don't know why but when I try to push from far, it has the same delay as pushing creatures from no distance.

I know there is this on the config.lua, in my case:

pushCreatureDelay = 2 * 1000

But this one is the delay when you apply a drag on the people without distance, when you are close to the person. If I change it to 1 or 0, the push of players from no distance will have no delay. I want delay when close, and automatic when far (running to the player).

Please, help me.
 
If you have the source files (.cpp & .h files) then you should look in game.cpp. Which TFS version are you using?
 
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