I want NO delay when pushing players from far.
In a lot of OT's I've played when you are 2+ SQM's away from some player and you push him, when your character gets close to the target, the player automatically gets pushed/moved.
In my OT I don't know why but when I try to push from far, it has the same delay as pushing creatures from no distance.
I know there is this on the config.lua, in my case:
pushCreatureDelay = 2 * 1000
But this one is the delay when you apply a drag on the people without distance, when you are close to the person. If I change it to 1 or 0, the push of players from no distance will have no delay. I want delay when close, and automatic when far (running to the player).
Please, help me.
In a lot of OT's I've played when you are 2+ SQM's away from some player and you push him, when your character gets close to the target, the player automatically gets pushed/moved.
In my OT I don't know why but when I try to push from far, it has the same delay as pushing creatures from no distance.
I know there is this on the config.lua, in my case:
pushCreatureDelay = 2 * 1000
But this one is the delay when you apply a drag on the people without distance, when you are close to the person. If I change it to 1 or 0, the push of players from no distance will have no delay. I want delay when close, and automatic when far (running to the player).
Please, help me.