BrownDeveloper
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- Jun 25, 2018
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Hello community, i want know how i can use correctly my little custom tibia.dat and tibia.spr in the things/860 otcv client files?
• Version TFS (if needed): TFS 0.4 rev 3996.
• Version Tibia Cipclient : 8.60
• Version OTCV8: GitHub - OTCv8/otclientv8: Clean, ready to use version of OTClientV8 - Alternative, highly optimized Tibia client (https://github.com/OTCv8/otclientv8)
I just has added/changed some sprites and items using Object Builder and Item Editor apps for that.
Note Important: Cip client work perfectly, but when i put the news files (tibia.dat and tibia.spr) in things/860 and open the OTCV8 client i get visuals bugs like monster disapear, character walking animation but not move and many others visual bugs.
Thanks for take time to read my post.
PD: sorry my poor english.
SOLVED!
if someone need fix this i find a solution.
in your \otclientv8-master\modules\game_features (features.lua file) add the new linas below;
• Version TFS (if needed): TFS 0.4 rev 3996.
• Version Tibia Cipclient : 8.60
• Version OTCV8: GitHub - OTCv8/otclientv8: Clean, ready to use version of OTClientV8 - Alternative, highly optimized Tibia client (https://github.com/OTCv8/otclientv8)
I just has added/changed some sprites and items using Object Builder and Item Editor apps for that.
Note Important: Cip client work perfectly, but when i put the news files (tibia.dat and tibia.spr) in things/860 and open the OTCV8 client i get visuals bugs like monster disapear, character walking animation but not move and many others visual bugs.
Thanks for take time to read my post.
PD: sorry my poor english.
SOLVED!
if someone need fix this i find a solution.
in your \otclientv8-master\modules\game_features (features.lua file) add the new linas below;
LUA:
if(version >= 860) then
g_game.enableFeature(GameMagicEffectU16)
g_game.enableFeature(GameDistanceEffectU16)
g_game.enableFeature(GameExtendedOpcode)
Last edited: