Im using Zbizu's Stat System.
CreatureEvent - [TFS 1.1] Ultimate item stat system (elements, skills, exp, loot and more) (https://otland.net/threads/tfs-1-1-ultimate-item-stat-system-elements-skills-exp-loot-and-more.229771/)
The script is very long & ive been looking on it for the latest hours now but cant seem to find the problem.
The Formula is set that every 10% Stats you get on your Equipment or Weapons counts as 10+ in Skill level ingame.
That mean if someone Randomize Stat a weapon for 60% he gets 60+ in skill level.
I dont know where and how to change the formula so that it only gives +1 skill each 10% that is given.
That means 60% is just 6+ in skill.
Can someone nice out there that understand these stat formulas help me where in the stats.lua i can find the formula so i can change this?
Kind Regards,
Moon.
CreatureEvent - [TFS 1.1] Ultimate item stat system (elements, skills, exp, loot and more) (https://otland.net/threads/tfs-1-1-ultimate-item-stat-system-elements-skills-exp-loot-and-more.229771/)
The script is very long & ive been looking on it for the latest hours now but cant seem to find the problem.
The Formula is set that every 10% Stats you get on your Equipment or Weapons counts as 10+ in Skill level ingame.
That mean if someone Randomize Stat a weapon for 60% he gets 60+ in skill level.
I dont know where and how to change the formula so that it only gives +1 skill each 10% that is given.
That means 60% is just 6+ in skill.
Can someone nice out there that understand these stat formulas help me where in the stats.lua i can find the formula so i can change this?
Kind Regards,
Moon.