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TFS 1.X+ I need help with Stat Formula. Can someone help?

Mooon

Osera Developer
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Im using Zbizu's Stat System.
CreatureEvent - [TFS 1.1] Ultimate item stat system (elements, skills, exp, loot and more) (https://otland.net/threads/tfs-1-1-ultimate-item-stat-system-elements-skills-exp-loot-and-more.229771/)

The script is very long & ive been looking on it for the latest hours now but cant seem to find the problem.

The Formula is set that every 10% Stats you get on your Equipment or Weapons counts as 10+ in Skill level ingame.
That mean if someone Randomize Stat a weapon for 60% he gets 60+ in skill level.

I dont know where and how to change the formula so that it only gives +1 skill each 10% that is given.
That means 60% is just 6+ in skill.

Can someone nice out there that understand these stat formulas help me where in the stats.lua i can find the formula so i can change this?

Kind Regards,
Moon.
 
When i tried to put Both (thing:getLevel() * 10)
and (thing:getStatSlotCount() * 10)) end,
To either 0.1 and 0.10 and 1

Still gives me 60+ In Magic Level as 60% stat ingame on equipment!
I need it go give 1+ skill each 10% ingame of stats :D
 
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