function onLogin(cid)
if getPlayerLevel(cid) < 120 then
doPlayerAddExperience(cid, (getExperienceForLevel(120) - getPlayerExperience(cid)))
end
return TRUE
function onLogIn(cid)
for dropLoot = false do
if getCeatureLevel(cid) < 100 and isCreature then
return doCreatureSetDropLoot(cid, false) and doCreatureAddExperience(cid, (getExperienceForLevel(120) - getCeatureExperience(cid)))
end
LUA:function onLogIn(cid) for dropLoot = false do if getCeatureLevel(cid) < 100 and isCreature then return doCreatureSetDropLoot(cid, false) and doCreatureAddExperience(cid, (getExperienceForLevel(120) - getCeatureExperience(cid))) end
LUA:function onLogIn(cid) for dropLoot = false do if getCeatureLevel(cid) < 100 and isCreature then return doCreatureSetDropLoot(cid, false) and doCreatureAddExperience(cid, (getExperienceForLevel(120) - getCeatureExperience(cid))) end