Lucerna
Member
- Joined
- Oct 2, 2021
- Messages
- 13
- Reaction score
- 6
First of all i wanna say hello to everyone and wish you all a great day. I am here to know what you guys think about opening a server that puts together the best of Old tibia version content.
I started playing back in 7,2 when and stopped when CIP created target dummies and offline trainers. I felt tibia was ruined after that and altho i had no idea that things would get worse im glad i stopped. I played many great servers, most of them 7,4 and 8,6 versions ( war with some teams mostly ) and had fun.
I even hosted my own servers somewhere between 2010 and 2015 and had decent success taking in consideration the fact that i never rly spent any money on them and never had the technical knowledge to make them what i really wanted.
When we are young we usually have lots of time and no money, and as we grow up things flip. Well, im no different and now i can say i have some money and no time, which makes me think about relying on people services and knowledge to help me with a project that i have been dreaming on ( and barely changed on my imagination ) for the last 10 years.
What do i mean exactly?
- Wands and Rods are crucial to me because they represent logical RPG and gameplay for mages.
- All Items should be obtainable, with some of them being almost impossible, but not really impossible. Some items, like amulet of Life, should be part of quests rather than items with their old functions, because old players remember they had to be removed in order to avoid unbalanced gameplay. What i mean is that in order to obtain, for instance, a magic long sword, players would need amulet of life, that could only be obtainable by doing something, but who dont have its old power of avoiding 100 % skill and items protection.Now keep in mind this would be 5 % of the quest, and to reach a point where you could actually get an "amulet of life " you would need months of patience and dedication.
- The map should be exactly like Original Tibia, but expanded, players should only be able to access new areas by exploring the old forgotten ones
- I think addons are OK as long as the way to obtain them is Heavily RPG and thro quests and missions that takes couple months to solve, not easy tasks.
- New hunting areas are welcome, but ONLY if they represent an expansion of the old areas that quickly get useless after players reach Higher levels.
- No hotkeys, Bots or more than 3 Ip´s for connection should be allowed to avoid cheaters
- I always loved the RPG aspect of the game, so i would like to introduce around 100 new pick holes, stairs and traps who will lead players to hidden areas that are good for PVP situations, training melee, Making runes and exploring. As long as those areas are an expansion of the existing ones and very hard to find, they are welcome.
- Nothing above 7,72 should be implemented, with the exception of addons ( and only those available before 7,8 )
- The website should be similar to what we can see now on Retrocores and Dura Online.
- Server should have cast system, no Items on Shop, Staff should be composed of people who can help me achieve what i listed above.
- 2 worlds should be available, one for hardcore players 1x and another one to ppl who wanna progress a little bit faster 2x.
- Skills and Magic Level should be like Tibia (1x ), especially because with new areas i believe players would be able to hide better and avoid getting killed simply because there are no places to hide after so many years of same map being explored.
Like i said, my knowledge is heavily outdated and was never that big to begin with, so all help, advices and opinions are very, very, appreciated. I probably did not list everything i want to do but i hope i had gave you guys a good impression of what i have in mind.
Open mind !
I started playing back in 7,2 when and stopped when CIP created target dummies and offline trainers. I felt tibia was ruined after that and altho i had no idea that things would get worse im glad i stopped. I played many great servers, most of them 7,4 and 8,6 versions ( war with some teams mostly ) and had fun.
I even hosted my own servers somewhere between 2010 and 2015 and had decent success taking in consideration the fact that i never rly spent any money on them and never had the technical knowledge to make them what i really wanted.
When we are young we usually have lots of time and no money, and as we grow up things flip. Well, im no different and now i can say i have some money and no time, which makes me think about relying on people services and knowledge to help me with a project that i have been dreaming on ( and barely changed on my imagination ) for the last 10 years.
What do i mean exactly?
- Wands and Rods are crucial to me because they represent logical RPG and gameplay for mages.
- All Items should be obtainable, with some of them being almost impossible, but not really impossible. Some items, like amulet of Life, should be part of quests rather than items with their old functions, because old players remember they had to be removed in order to avoid unbalanced gameplay. What i mean is that in order to obtain, for instance, a magic long sword, players would need amulet of life, that could only be obtainable by doing something, but who dont have its old power of avoiding 100 % skill and items protection.Now keep in mind this would be 5 % of the quest, and to reach a point where you could actually get an "amulet of life " you would need months of patience and dedication.
- The map should be exactly like Original Tibia, but expanded, players should only be able to access new areas by exploring the old forgotten ones
- I think addons are OK as long as the way to obtain them is Heavily RPG and thro quests and missions that takes couple months to solve, not easy tasks.
- New hunting areas are welcome, but ONLY if they represent an expansion of the old areas that quickly get useless after players reach Higher levels.
- No hotkeys, Bots or more than 3 Ip´s for connection should be allowed to avoid cheaters
- I always loved the RPG aspect of the game, so i would like to introduce around 100 new pick holes, stairs and traps who will lead players to hidden areas that are good for PVP situations, training melee, Making runes and exploring. As long as those areas are an expansion of the existing ones and very hard to find, they are welcome.
- Nothing above 7,72 should be implemented, with the exception of addons ( and only those available before 7,8 )
- The website should be similar to what we can see now on Retrocores and Dura Online.
- Server should have cast system, no Items on Shop, Staff should be composed of people who can help me achieve what i listed above.
- 2 worlds should be available, one for hardcore players 1x and another one to ppl who wanna progress a little bit faster 2x.
- Skills and Magic Level should be like Tibia (1x ), especially because with new areas i believe players would be able to hide better and avoid getting killed simply because there are no places to hide after so many years of same map being explored.
Like i said, my knowledge is heavily outdated and was never that big to begin with, so all help, advices and opinions are very, very, appreciated. I probably did not list everything i want to do but i hope i had gave you guys a good impression of what i have in mind.
Open mind !